A PC port of Halo Studios’ 2015 first-person shooter, Halo 5: Guardians, was being considered, but ultimately got scrapped after running into technical hurdles, based on the latest report.
Tyler Owens, former developer at Halo Studios, took to Twitter/X to share his fond memories of working at the studio. He was asked about a PC port of Halo 5: Guardians, to which he responded by saying that he wished it could have happened but it’s never will at this point. He said that the port that was being considered had run into significant technical hurdles, and was, therefore, scrapped.
It was also pointed out to the former Halo Studios developer that the frame rate in Halo 5: Guardians was tied to the physics engine, as it was the case with Halo 5: Forge for PC. However, Owens was unaware of the issue, as he wasn’t as connected to high level details in his role at the time, though he did find the reasoning plausible.
Speaking of canceled Halo projects, Rebs Gaming, who is known for closely following the development of Halo titles, had shared some new details regarding the canceled Battle Royale mode for Halo Infinite. According to his source, who is a former Halo developer, Project Tatanka was started by 343 Industries because the studio wanted to create a Battle Royale mode for Halo Infinite for a long time.
As per the Halo developer, a Battle Royale mode for Halo Infinite was a no-brainer back when its development began. However, eventually, 343 Industries decided to shut down the project, and handed it over to Certain Affinity. The latter continued to work on the project, known internally as Tatanka, for Halo Infinite until it was canceled in 2022 when 343 Industries’ new leadership took over and began to explore Unreal Engine for the series’ future. Rebs’ source confirmed that Tatanka was rebranded into a new project called Ekur around the same time in 2022.