Clive Barker’s Hellraiser: Revival update 1.2 is now available, introducing support for FSR, DLSS and XeSS frame generation alongside numerous gameplay improvements and bug fixes. The update also adds an option to import demo save data when starting the full game for the first time. Enemy behaviour has been adjusted, with Cultists now detecting takedowns more consistently and sliding producing noise that enemies can hear.
The patch also addresses several progression-blocking issues involving Bruno, Charlotte, the Chatterer and the Labyrinth. Additional fixes target combat, inventory management, controller inputs, visual glitches and audio problems. Performance improvements include fixes for persistent frame drops during Cultist encounters and input lag when using VSync.
Clive Barker’s Hellraiser: Revival Update 1.2 Patch Notes
New Features and Improvements
- Added support for FSR frame generation.
- Added support for DLSS frame generation.
- Added support for XeSS frame generation.
- The full game now offers to import demo save data when launched for the first time.
- Added a High Contrast toggle to the Main Menu.
- Updated the Leviathan model puzzle interaction prompts to distinguish between turning the puzzle and rotating the camera.
- Updated the game credits.
Enemy AI and Gameplay Improvements
- Cultists now detect takedowns more consistently.
- Sliding now produces noise that nearby enemies can detect.
- Removed the forced movement stop in the Lights Out corridor.
- Added a stronger audio cue when hovering over difficulty options.
Progression and Softlock Fixes
Story Progression Fixes
- Fixed an issue where a lever failed to appear after saving and reloading during the corpse search in the flooded room late in the game.
- Fixed the player becoming stuck during the second battle with Bruno.
- Fixed Bruno’s blood clipping through closed doors and trapping the player.
- Fixed crafting during the death screen causing the game to become stuck.
- Fixed progression becoming blocked after interacting with Zora’s shop.
- Fixed the player becoming trapped between two sofas in the Club after being staggered.
- Fixed the Chatterer chase in the Labyrinth failing to load correctly after multiple respawns and reloads.
- Fixed the player and Chatterer becoming stuck during the first Labyrinth chase.
- Fixed the player becoming trapped behind a gate in the church grounds plaza.
- Fixed an issue preventing players from entering the Labyrinth on their first attempt after the Sister of Mercy stealth section.
- Fixed collision issues preventing completion of the Charlotte chase.
- Fixed teleport destinations loading too slowly and causing players to fall through the Labyrinth.
- Fixed Charlotte becoming stuck on a rock ledge during her boss fight.
- Fixed the ladder interaction prompt disappearing in the room containing multiple televisions.
- Fixed a collapsing column in the Labyrinth blocking Aidan’s progression.
- Fixed the player becoming stuck in the saw blade trap room.
- Fixed collision near the Detective’s body blocking the return route after reloading an autosave.
Environment and Collision Fixes
- Fixed an exploit allowing players to escape the playable area in Bruno’s mansion.
- Fixed the player becoming trapped between collision objects outside the Church near the end of the game.
- Fixed several gaps in level geometry that allowed players to fall outside the playable area.
- Fixed players falling through the ground and becoming stuck after climbing the ladder out of the sewer.
Combat and Enemy Fixes
Unworthy Enemy Fixes
- Fixed the Banish prompt being unavailable when an Unworthy was staggered inside a doorway.
- Fixed the Banish prompt disappearing from an Unworthy after the room where players obtain Hellchains.
- Fixed enemies losing the ability to climb through windows when another nearby enemy was banished.
- Fixed an Unworthy attempting to reach the player through the well wall.
- Fixed the legs of an Unworthy bisected by a shotgun following the player in the attic and becoming impossible to kill.
Bruno Fixes
- Fixed Bruno sliding while stabbing the player.
- Fixed gunfire interrupting Bruno’s transformation into his blood form.
- Fixed Bruno becoming motionless after killing the player and the player respawning.
Charlotte Fixes
- Fixed Charlotte twitching near floodlights during a stealth encounter.
- Fixed Charlotte failing to charge when the player climbed a particular stone wall.
Chatterer and Sister of Mercy Fixes
- Fixed the Chatterer having difficulty following its intended path during the first chase.
- Fixed the Chatterer becoming stuck behind a wall during the second chase.
- Fixed rare cases where the Chatterer could kill players through that wall.
- Fixed the Sister of Mercy sometimes failing to appear during a stealth section cutscene before killing the player during the subsequent chase.
Cultist AI Fixes
- Fixed Cultists appearing in incorrect positions during finishers and remaining idle afterwards.
- Fixed Cultists appearing disoriented without a valid reason.
- Fixed Cultists disappearing while directly visible to the player.
- Fixed Cultist flinch animations playing through walls.
- Fixed Cultists sometimes failing to shoot at the player.
- Fixed a male Cultist using a female voice and becoming stuck in the small chapel.
- Fixed Armoured Cultists reaching areas behind doors they should not be able to pass.
- Restored missing desk collision in the early game.
- Fixed a door near Zora that allowed crouching players to become invisible to Cultists.
- Fixed the takedown option appearing before the player obtained the knife.
Gameplay and Equipment Fixes
Fire and Trap Fixes
- Fixed the burning meter and extinguish prompt sometimes failing to appear after catching fire from gasoline.
- Fixed an issue where players could continue burning until death without being able to extinguish the flames.
- Fixed players dying from fire with no weapon equipped while attempting to put out the flames.
- Fixed fuel continuing to spill from a canister after a single button press.
- Increased the available time to remove a bear trap during a scripted Charlotte sequence.
Movement and Interaction Fixes
- Fixed players sprinting forwards when pressing backwards after running into a wall.
- Fixed forwards movement occurring despite backwards input after being grabbed by the Sister of Mercy.
- Fixed healing animations failing to activate when using bandages or medkits while facing Zora.
- Fixed players interacting with Hellchains and Storage or Zora simultaneously.
- Fixed the Labyrinth tower challenge being bypassed by sliding.
- Fixed Zora’s shop door opening when moving backwards while crouched.
Weapons, Inventory and Difficulty Fixes
- Fixed automatic weapons and tools continuing to fire or animate after closing the Inventory or Pause menu when using a controller.
- Fixed Hellraiser difficulty settings not changing correctly when adjusted during gameplay.
- Fixed Zora’s shop inventory resetting to its initial level after changing difficulty and dying to the Sister of Mercy.
- Fixed the shotgun being impossible to collect despite available inventory space.
- Fixed upgrades disappearing when switching equipment upgrades without sufficient inventory space.
- Fixed the mask treasure item being impossible to collect.
- Fixed Deluxe Edition Nailers not appearing in their intended locations for eligible players.
Save Data and Demo Import Fixes
- Fixed a safe in the park failing to retain its opened state after saving.
- Fixed equipped tools disappearing when loading saves created with a full inventory and a bear trap or fuel canister equipped.
- Fixed the player’s hands appearing with an empty gun after continuing a Hellraiser difficulty save from the Main Menu.
- Fixed the Load option being unavailable after changing from Hellraiser difficulty to Normal.
- Fixed the flashlight becoming permanently unavailable after reloading an autosave following the Bruno boss fight.
- Fixed weapon trinkets remaining unlocked in older saves and new games until restarting the game.
- Fixed removing an extended magazine modification in Storage duplicating or deleting ammunition and overlapping items.
Achievement Fixes
- Fixed the Trapper achievement unlocking after damaging only one enemy with a bear trap instead of the required 10.
- Fixed certain achievement progress failing to transfer from the demo.
Cinematic Fixes
- Fixed Bruno and Marlowe cutscenes being incorrectly framed or cut off on ultrawide displays.
- Fixed a victim disappearing during the cinematic where the player obtains the knife.
- Fixed Aidan’s hair disappearing during a cinematic shot.
- Fixed a white screen appearing instead of the Leviathan Gaze cinematic.
- Fixed the final Sister of Mercy stealth cutscene being skipped when minimising the game.
Graphics and Performance Fixes
Visual Fixes
- Fixed the SMG lacking muzzle flash effects when using the BD SMG weapon skin.
- Fixed incorrect materials on SMG bullets.
- Fixed an excessively long blood splash effect when striking Cultists with the regular Knife.
- Fixed laser beams appearing black in the Club.
- Fixed the Hellpriest appearing without legs when turning away from the player.
- Fixed an exploding Unworthy having a stretched head during the Charlotte battle.
- Fixed Zora’s eyebrows appearing and disappearing unexpectedly.
- Fixed incorrect textures on Cultist fingernails.
- Fixed incorrect robe materials in Bruno’s mansion.
- Fixed glass objects remaining visible through the Embracer’s red blindness effect.
- Fixed misaligned bookshelf animations.
- Fixed a dark plane appearing in the sky in the Tunnels.
- Fixed missing rope visuals on a victim’s wrists before Aidan interacted with the knife.
- Fixed interactable objects remaining visible through the Configuration.
Performance and Lighting Fixes
- Fixed lighting failing to load correctly after respawning during chase sequences.
- Fixed persistent frame drops during and after Cultist encounters following the first takedown.
- Fixed dynamic shadows flickering in shallow puddles when using the flashlight on Low and Medium graphics presets.
- Fixed input lag when using VSync, including with certain frame generation technologies.
Audio Fixes
- Fixed voice-over audio continuing while the game was paused.
- Restored missing sounds for elevators opening and bag zippers.
- Fixed door collisions incorrectly triggering glass-shattering sounds.
- Fixed sounds being positioned incorrectly in the game world.
- Restored missing background crowd sounds in rooms near the VIP Area.
- Fixed missing audio when bear traps snapped open.
- Restored rolling, pushing and collision sounds for fire extinguishers.
- Fixed the Main Menu’s electrical buzzing continuing into gameplay.
- Restored missing interaction sounds for gas canisters.
- Fixed manual save interaction audio being out of sync on Hellraiser difficulty.
- Fixed Bruno’s banishment sequence audio continuing after skipping the sequence.
- Fixed Charlotte’s scream looping after the chase ended.
Interface and Controller Fixes
Interface Fixes
- Fixed Inventory, Map and Crafting options becoming unavailable after the Hellchains tutorial.
- Fixed interaction indicators briefly appearing in mid-air.
- Fixed the health bar sometimes disappearing during combat.
- Fixed the SMG and Colt sharing the same ammunition icon.
- Fixed the entire mansion map turning green before entering, while only one room appeared red.
- Fixed the shader precompilation progress bar remaining visible after compilation completed.
- Fixed the loading screen briefly changing scale before loading finished.
- Fixed linked Saber.games accounts becoming invalid after entering gameplay and returning to the menu.
Controller and Key Binding Fixes
- Fixed mouse buttons being impossible to rebind.
- Fixed the Tab key not being assigned correctly.
- Fixed a controls layout issue that prevented returning to the default configuration.
- Fixed the Graveyard house safe puzzle numpad only supporting left stick navigation.
- Fixed missing D-pad and left stick controls when examining an item immediately after opening Storage.
- Fixed an Xbox controller preventing Main Menu selection while connected.
- Fixed DualSense controllers being incorrectly recognised as Xbox controllers.
- Fixed controller selection preferences not being saved.
Display Settings Fixes
- Fixed Full Screen mode being unavailable in Display Mode settings.
- Fixed the game selecting 3840×1080 instead of the native 5120×1440 resolution on 32:9 displays.
- Fixed VSync being enabled by default.
- Fixed the restart warning failing to appear when switching back to an upscaler with frame generation enabled.
Localisation Fixes
– Fixed the Press Any Key text missing from the welcome screen.
Clive Barker’s Hellraiser: Revival was released on 8 October 2026 for PC, PlayStation 5, Xbox Series X|S and Nintendo Switch 2. The game was developed and published by Saber Interactive.
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