No Man’s Sky Update 3.13 Is Out, Here Are The Patch Notes
No Man’s Sky has been updated to version 3.13 by Hello Games bringing in a number of fixes. The patch notes for this update are seen below.
The patch notes are taken from the experimental branch of No Man’s Sky that was released on November 25 for PC. These are usually rolled back into consoles and the public build on PC with a new update as it has happened today.
The official patch notes might mention or remove some of the fixes that are listed in the patch notes below, but this is a good indication of what has been fixed in the No Man’s Sky update 3.13 today. Update: We had added the full official patch notes that were mostly the same.
No Man’s Sky Update 3.13 Patch Notes
- Fixed an issue that could cause shared bases to fail to download correctly for other players.
- Fixed an issue that caused some NPC starships to appear overly large while playing in multiplayer.
- Increased the quicksilver reward given for completing the daily mission at the Nexus.
- Added an option on all platforms that allows players to customise the strength of pad rumble.
- Added an option on PlayStation 5 that allows players to customise the strength of the trigger feedback.
- Fixed an issue that could cause some lighting scenarios to be overly bright on next-gen consoles.
- Fixed an issue that could caused random gaps to appear in the terrain on startup, and reduced the frequency of blocky and mismatched terrain textures generally.
- Fixed an issue that could cause some planetary props to be invisible until looked at directly.
- Fixed an issue that caused inconsistencies in the numbering when viewing customisation options.
- Fixed an issue that could cause part of the tutorial to occur on an inappropriate planet.
- Fixed an issue that could cause base parts to hover when constructed atop of decals.
- Critical markers (such as the ship and any active missions) are not faded with distance when viewed in the Analysis Visor.
- Fixed an issue that could cause some photography missions to fail to recognise when players were on the correct planet.
- Fixed an issue that could cause camera shake to persist after warping.
- Fixed an issue that caused fireworks not to detonate correctly.
- Fixed a rare issue that could prevent the tutorial from working correctly if players started on volcanic biomes.
- Fixed a number of issues with overly-loud base props.
- Fixed a number of issues with photo mode on PlayStation 5.
- Fixed a number of text and display issues with PlayStation 5 activities.
- Fixed an issue that could occasionally cause incorrect differences in rock distribution between Ultra and other planetary quality settings.
- Fixed an issue that caused the atmosphere on some weird planets to be overly dusty.
- Fixed an issue affecting the placement of props on the terrain.
- Introduced a performance optimisation related to moving foliage.
- Introduced a small optimisation to terrain rendering.
- Fixed an issue that could cause the game to crash when transferring items to/from other players on Xbox.
- Fixed a crash that could occur when predatory creatures bite something.
- Fixed a rare crash that could be caused when entering the galaxy map with a large number of active missions.
- Fixed a crash that could occur when landing on a derelict freighter in multiplayer.
- Fixed a rare crash that could occur on projectile impacts.
- Fixed a crash that could occur when scanning.
- Fixed a crash that could occur when using weapons with non-standard muzzle flash colours.
- Fixed a number of memory-related crashes.
- Fixed a rare crash that could occur when getting in the starship.
No Man’s Sky has been updated for PS5 and Xbox Series X and supports improved visuals and performance on these platforms. It also supports VR on PC and PS4/PS5.