Housemarque has released Saros update 01.004.002 for PlayStation 5, delivering a new round of gameplay, technical, and progression fixes. The patch focuses heavily on stability improvements, combat encounters, and the correction of several rare progression-related bugs affecting specific areas and boss fights.
The update also resolves issues tied to trophy unlock timing, HDR calibration output, and environmental collision problems. While relatively small in scope, the patch addresses a handful of frustrating edge cases that could interrupt runs or progression.
Patch Notes
Gameplay and Balance
- Fixed a randomization issue within the red containers
- Fixed rare issues affecting phase transitions during Shepherd and Priestess boss fights
World and Level Design
- Fixed an issue where enemies in certain combat areas could be healed from outside the encounter zone
- Fixed an issue where players could clip through an elevator and fall through the floor
- Fixed a rare situation where the Ancient Depths would not appear after defeating Prophet
- Fixed a case where players were not correctly reset after falling out of the world in Cathedral
Technical Fixes
- Fixed a rare crash that could occur when manually restarting the cycle in the Yellow Shore
- Adjusted peak HDR output to properly reach the calibrated Maximum Luminance level
Trophy Fixes
- Fixed the “Vincible” and “Untouchable” trophies unlocking at the incorrect time
Saros launched on April 30, 2026, exclusively for PlayStation 5. Developed by Housemarque and published by Sony Interactive Entertainment, the roguelite third-person shooter follows Arjun Devraj as he fights through the hostile planet Carcosa while investigating a missing colony.
Have you noticed these changes? Share your thoughts in the comments!

