The SCUM Into the Wild July Update (Version 1.3.2.0.134527) expands the ongoing seasonal content with a brand-new tutorial, mutant wildlife, Master Hunter questlines, and a wide range of quality-of-life improvements. The update also increases official server capacity, improves tutorials, and introduces new progression rewards.
Alongside the new content, the patch delivers extensive bug fixes and balancing across hunting, UI, base building, vehicles, quests, weapons, level design, and gameplay systems, making it one of the game’s largest updates to date.
New Features
TEC1 Conditioning Facility
- Added the new TEC1 Conditioning Facility tutorial.
- Introduced a standalone tutorial experience accessible from the main menu.
- Added practical training covering:
- Movement and stealth.
- Crafting.
- Combat.
- Injury treatment.
- Weapon handling.
- Removed the previous introduction cinematic.
- Added new voice work and rewritten dialogue for Deena.
- Updated Island tutorial dialogue.
Island Tutorials
- Reworked Island tutorials with manual category selection.
- Added tutorial categories for:
- Survival.
- Crafting.
- Metabolism.
- Economy.
- Base Building.
- Hunting.
- Improved objective tracking and progression recognition.
- Tutorials can now be abandoned and resumed later.
- Removed automatic tutorial prompts during character creation.
Master Hunter
- Added the Master Hunter NPC.
- Introduced three hunting quest tiers:
- Tier 1: Mutant Deer.
- Tier 2: Mutant Boars.
- Tier 3: Mutant Wolves.
- Added progressively more difficult hunting objectives.
- Introduced exclusive rewards including:
- Weapons.
- Hunting equipment.
- Animal charms.
- Base-building recipes.
- Master Hunter outfit pieces.
- Physical rewards are delivered to the trader depot.
- Base-building rewards permanently unlock new recipes.
- Added reward previews before unlocking future quest tiers.
- Improved quest reward presentation.
- Hunting progress now counts nearby qualifying kills during cooperative play.
- Completed quests can no longer be accidentally abandoned.
Mutant Wildlife
- Added mutant deer.
- Added mutant boars.
- Added mutant wolves.
- New mutant animals appear in selected Island locations.
Quality of Life Improvements
Inventory
- Added Drop All.
- Added Pick Up All.
- Trader depots now support Pick Up All.
Menus
- Refreshed Crafting interface.
- Refreshed Cooking interface.
- Refreshed Base Building interface.
- Redesigned the Taunt menu with separate base-game and DLC categories.
Servers
- Increased official server capacity from 64 to 80 players.
Hunting and Animal Improvements
- Fixed firearms dealing too little damage to animals.
- Fixed bears surviving M82 rifle shots.
- Fixed prey ignoring predator sounds.
- Fixed herbivores failing to flee predators.
- Fixed excessive carcass damage from high-calibre weapons.
- Improved animal navigation balancing.
User Interface
- Fixed low-resolution SpicesMix_02 icon.
- Fixed crafting menu overlap.
- Fixed Hunting trader cart quantity issues.
- Fixed incorrect trader icons for raincoats.
- Fixed Sentry health bar display.
- Fixed fishing casting bar remaining visible.
- Fixed moving certain animal heads through the vicinity menu.
- Fixed olive eating progress bar.
- Fixed Hunting trader shopping cart issues.
- Fixed Outback Knife Sheath crafting component listing.
Base Building
- Fixed blueprint snapping issues.
- Fixed floating Zhan Ma Dao sword on weapon racks.
- Fixed server hangs involving airplane door blueprints.
- Fixed gardens failing to build on fresh databases.
Server Improvements
- Added the #ListDLCItems admin command.
- Fixed old main menu returning after server restart.
- Fixed irradiated items remaining radioactive after settings changed.
Vehicle Fixes
- Fixed vehicles failing to spawn in Sandbox mode.
- Fixed disappearing Sandbox vehicles.
- Fixed tractor carriage inventory remaining after destruction.
- Fixed Barba failing to spawn.
Weapon Fixes
- Fixed magazine clipping during prone reload checks.
- Fixed multiplayer bow animation replication.
- Fixed improvised flashlight placement on the M16A4 Apocalypso.
- Fixed M70 bayonet positioning.
- Fixed Manchu bow arrow synchronisation.
- Fixed Hunter85 naming inconsistencies.
- Fixed BlackHawk crossbow aiming offset.
- Fixed bows failing to nock arrows while leaning.
Quest Fixes
- Fixed mailbox delivery issues in Samobor.
Level Design
- Fixed incorrect terrain properties.
- Fixed chest placement exploit.
- Fixed grape vine flickering.
- Fixed floating quest containers.
- Fixed rain entering the B0 bunker.
- Fixed invisible water source in sector C4.
- Fixed incorrect bullet impact effects.
- Fixed unusable doors in sector D2.
- Fixed inaccurate shadows, floating objects, terrain issues, and environmental assets.
- Fixed graffiti projecting onto characters.
- Fixed wheelbarrow blueprint placement inside the C4 bunker.
- Fixed item burial restrictions in sector Z2.
- Fixed collision issues inside the Hunter’s Grotto.
- Fixed inconsistent safe-zone signage.
- Fixed missing saloon lamp textures.
- Fixed misplaced radiation zone quest box.
Other Fixes
- Fixed Fire Rings and Bonfires being destroyed when lighting smoking items.
- Fixed clothing clipping on buff characters.
- Fixed movement interruptions while eating.
- Fixed safe-zone aircraft kill exploit.
- Fixed arm deformation while drinking from a watering can.
- Fixed crouching and looping audio when drinking from a glass.
- Fixed disappearing corpses in Sandbox mode.
- Fixed missing Raymond Cruz DLC textures after death.
- Fixed Supporter Pack shirt arm deformation.
- Fixed Woodland Poncho texture stretching.
- Fixed hair disappearing when combining raincoats and ponchos.
- Fixed Woodland Chandelier repeatedly triggering effects.
- Removed the Woodland Hearth building limit.
- Fixed DLC base-building pieces spawning without ownership.
Known Issues
- The game may crash while transitioning to the Island when using DirectX 11 with DLSS Balanced or Performance mode.
- Switching to DirectX 12, selecting another DLSS preset, or using a different upscaling method serves as a temporary workaround while the issue is under investigation.
Have you noticed these changes? Share your thoughts in the comments!

