Sega is confident in the current state of the latest entry in the Sonic the Hedgehog series, Sonic Frontiers, after extensive playtesting.
In response to a question regarding fan feedback on Sonic Frontiers during an interview, series producer Takashi Iizuka stated that there was a lot of information out there, where fans were trying to figure things out on their own based on the trailers or assuming things regarding the game that weren’t necessarily correct. He added that this may have ultimately lead some people astray.
According to Iizuka, the amount of information that fans were getting wasn’t enough for them to fully understand the game. He said that the studio does hear a lot of feedback and comments as it develops Sonic Frontiers. The studio has also done extensive playtesting with consumers, by having people try out the game and provide feedback not only on what’s bad and needs to be fixed or polished but what works well and things that can be expanded upon.
Iizuka said that he understands that people may be a little concerned regarding the quality of Sonic Frontiers. However, he clarified that the studio found a lot of improvements in the playtests that it conducted. He said that the studio was able to hold many of these playtests, and is, therefore, confident in the quality of the end product.
Sonic Frontiers is an upcoming 3D platformer developed by Sonic Team and published by Sega. After Sonic, Miles “Tails” Prower, and Amy Rose separate when falling through a wormhole, the player takes on the role of Sonic the Hedgehog and explores the enigmatic Starfall Islands in order to gather the Chaos Emeralds. The series’ first open world, where players solve puzzles to gather items, battle robot enemies, and incorporate platforming and classic Sonic elements like rings and grind rails.