Sega is currently working on a multiplayer game based on the Sonic the Hedgehog series that runs on Unreal Engine 4.
A job listing from Sega for the position of a game programmer has revealed that the publisher is working on a multiplayer Sonic game, with Unreal Engine 4 as its game engine.
The preferred candidate for the job is required to have more than 3 years of practical experience in consumer game programming in C++ and have basic knowledge and practical experience in 3D game development. They are also required to have experience developing high-end titles for platforms, such as PS4/PS5, Xbox One/Xbox Series X|S, Nintendo Switch, and PC.
The listing mentions practical experience with Unreal Engine 4, action game development experience, network game development experience (P2P online battles, etc.), and basic knowledge of 3D mathematics/physics under “Welcome Skills”.
It may well end up being a game based on the Olympics, as the listing links to the Tokyo 2020 Olympics. Only time will tell what this game set in the “Sonic” series turns out to be. It’s also worth noting that the Sonic Team has previous worked on the Hedgehog Engine, and this may be the first time the development team has opted for a different game engine.
In related new, it was previously revealed that Sega had considered a combat system similar to that of Devil May Cry for Sonic Frontiers. During a Q&A session with the Sonic Frontiers development team, it was revealed that an early prototype for the game had combat similar to that of Devil May Cry and Bayonetta. However, it did not work well within the confines of a Sonic game, and was, therefore, discarded.
It was also revealed during the Q&A that a total of 50 to 60 people played through the game in each playtest. Earlier in 2013, when the studio was developing Lost World, Kishimoto had already envisioned every boss fight as a massive super sonic fight. According to him, Henshin is to Kamen Rider and Ultraman works what Super Sonic is to Sonic Frontiers.