Splinter Cell Remake Features Ray-Tracing, Innovative Tech/Gameplay Ideas
The Splinter Cell remake features a host of new features, including ray-tracing as well as innovative technology and gameplay related ideas.
On the occasion of the series’ 20th anniversary, four developers working on the Splinter Cell remake sat down to discuss the lighting, visuals, player agency, and other aspects from earlier games that made them a success.
According to the developers, the Splinter Cell remake isn’t simply a visual facelift, but it goes well above what’s usually seen in remasters. It is being built from the ground up with brand new high quality assets, and the studio is doing all the content from scratch. The developer is aiming to create a top-tier remake to help it set a good foundation for the franchise going forward.
The studio has also been exploring new and innovative technology and gameplay related ideas for the remake, as well as features from previous Splinter Cell games that made them stand out. The AI is said to have received a considerable overhaul, and enemies will behave differently based on their skill and rank. For instance, a special forces soldier will scout areas using a more skilled approach compared to a regular security guard.
The Splinter Cell Remake will also support modern graphical features, including ray-tracing for global illumination and audio occlusion. In a stealth focused game like Splinter Cell, the physically-correct presence of light, shadow, and sound could prove to be a real game changer for the gameplay experience.
The original Tom Clancy’s Splinter Cell is a 2002 stealth game developed by Ubisoft Montreal and published by Ubisoft. It is the first title in the Splinter Cell franchise. It follows the activities of NSA black ops agent Sam Fisher, who is voiced by Michael Ironside, and is endorsed by author Tom Clancy. The game was developed using Unreal Engine 2 and was inspired by the Metal Gear series as well as the games created by Looking Glass Studios.