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Crisis Core – Final Fantasy VII – Reunion Resolution, Frame Rate, PC Settings Revealed

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The resolution, target frame rate, as well as PC graphics settings for the upcoming Crisis Core – Final Fantasy VII – Reunion have been revealed.

The official Final Fantasy VII Twitter account has shared the resolution, frame rate, and PC graphics settings for Crisis Core – Final Fantasy VII – Reunion ahead of the game’s release on December 13, 2022.

Crisis Core – Final Fantasy VII – Reunion Resolution & Frame Rate

Here’s how Crisis Core will run on each of the platforms in terms of resolution and target frame rate:

  • PlayStation 5: 3840 x 2160 (4K) / 60 fps
  • Xbox Series X: 3840 x 2160 (4K) / 60 fps
  • Xbox Series S: 1920 x 1080 / 60 fps
  • PS4 Pro: 3840 x 2160 (4K) / 30 fps
  • Xbox One X: 3840 x 2160 (4K) / 30 fps
  • PS4: 1920 x 1080 / 30 fps
  • Xbox One: 1920 x 1080 / 30 fps
  • Nintendo Switch (TV mode): 1280 x 720 / 30 fps
  • Nintendo Switch (Handheld mode): 1280 x 720 / 30 fps
  • PC: Display-dependent resolution / 30, 60, 120 fps

Crisis Core PC Graphics Settings

The PC graphics settings for Crisis Core – Final Fantasy VII – Reunion as revealed by Square Enix are as follows:

  • Screen Mode: Windowed / Virtual Fullscreen / Fullscreen
  • Screen Resolution: Display-dependent
  • Frame Rate: 30 / 60 / 120 fps
  • Vertical Synchronization: On / Off
  • Texture Quality: High / Medium / Low
  • Shadows Quality: High / Medium / Low
  • Anti-Aliasing: High / Low / Off
  • Ambient Occlusion: On / Off

Previously, it was revealed that Crisis Core – Final Fantasy VII – Reunion will feature a brand new menu-based battle system and improved controls, among other notable improvements. The new features highlighted by Square Enix include improved camera and character movement, optimized UI, a new menu-based battle system, new background music arrangements by Takeharu Ishimoto, and full voice overs added to scenes that were previously text only.

Hajime Tabata directed the original game, while Tetsuya Nomura was the character designer. Square Enix had planned to build a PlayStation Portable adaptation of the mobile phone game Before Crisis: Final Fantasy VII before starting production, but after some deliberation, they opted to design a new game instead. The story is based on a situation envisioned by Kazushige Nojima while working on Final Fantasy VII.

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Muhammad Ali Bari

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