Dev Confirms God Of War Ragnarok Is Unable To Fully Utilize PS5 Capabilities
A developer who worked on God of War Ragnarok has confirmed that the game is not able to fully utilize the capabilities of the PS5 hardware.
During an interview, the animation director for God of War Ragnarok, Bruno Velazquez, stated that the development team at Santa Monica Studio wanted to make the best PS4 game possible, and in doing so was unable to fully utilize the capabilities of the PS5 hardware.
Velazquez said that the studio wanted to take what it did with the original 2018 God of War and expand on it. In the previous game, fans were teased about the nine realms but weren’t able to visit all of them. This changes in the sequel, as one of the main aspects of God of War Ragnarok is that you’ll be able to explore all nine of the realms.
According to Velazquez, all of the design goals that the studio had in mind were achieved on the PS4, so the PS5 version is essentially an enhancement of what’s already possible in the PS4 version. He mentions some of the PS5 exclusive features, such as 3D audio, haptic feedback, higher frame rate and better graphics. That said, he states that the PS4 version is also a visual improvement over the 2018 original. The studio’s goal was ultimately to make a great PS4 game, and then have an enhanced version on PS5. There are no compromises made to the PS4 version in terms of design, and it’s essentially the same experience across both consoles.
Previously, the difficulty options available in God of War Ragnarok were detailed by the game’s developers during a Q&A session on Discord, along with new information on armor customization, brand new skills, and more.
According to the developers, the Give me God of War difficulty in the original 2018 game was intentionally kept harder from the very beginning in order to give players an idea of what they’re getting into. It was done to let them decide whether they waned to restart the game on a lower difficulty without the risk of losing their progress.