Issue # 429 of Edge Magazine has been released, and it features reviews for games including Marvel’s Wolverine, Control Resonant, Silent Hill: Townfall, and more.
Generally known for its critical stance on games and its wider use of the 10-point scoring scale, Edge Magazine has developed a reputation for being a harsh critic over the years. In this issue, Control Resonant stands out with an excellent score of 8, Silent Hill: Townfall receives a good score of 7, and Marvel’s Wolverine gets an average score of 5. To see the accompanied text and full details regarding the verdict for these games, get Edge Magazine issue # 429 by following the link here.
Edge Magazine Issue 429 Review Scores
Review scores from the latest issue of Edge Magazine can be seen below (via the ResetEra forums).
- Control Resonant – 8
- The Blood of Dawnwalker – 8
- Marvel’s Wolverine – 5
- Silent Hill: Townfall – 7
- Fire Emblem: Fortune’s Weave – 9
- Orbitals – 6
- Valheim – 8
- Star Wars: Zero Company – 8
- Toem 2 – 8
- Moonlighter 2: The Endless Vault – 5
- Tiny Flock – 7
- Wheelmates – 7
In its review of Marvel’s Wolverine, Edge finds that the game’s polished presentation and brutal combat ultimately struggle to capture what makes its protagonist compelling. Even within its relatively short 12-hour runtime, the combat becomes repetitive, with Wolverine’s rage meter turning his anger into a resource that players are encouraged to harvest efficiently. The resulting berserker state further undermines the sense of uncontrollable fury, with canned animations taking control away from the player. Edge ultimately sees Wolverine as a polished showcase that never quite manages to get its claws into either the player or its leading character.
Meanwhile, Edge praises Control Resonant for refusing to feel interchangeable, either with its predecessor or with the larger role-playing games it reaches towards. The review acknowledges that Remedy’s first proper attempt at creating a world of this scale inevitably brings some unnecessary elements around the edges. However, it singles out Dylan and his shapeshifting iron slab as anything but surplus.
Lastly, Edge finds that Silent Hill: Townfall is at its strongest when its visual and mechanical elements are allowed to work together rather than relying on its central characters. The review states that the protagonists can feel surprisingly one-dimensional, with their dialogue repeatedly returning to the same emotional beats. On the other hand, exploring an empty house, moving through St Amelia’s mist-covered waterfront and using the CRTV to stay hidden provide some of the game’s most effective moments. When these elements come together, Edge finds that Townfall feels worthy of carrying the Silent Hill name.
