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Gears Creator Was Willing To Return To The Series, But Microsoft Showed No Interest

The creator of the Gears series (originally known as Gears of War) was at one point willing to return to the series, but Microsoft had shown no interest in pursuing the idea.

Gears of War creator Cliff Bleszinski took to Twitter to express his gratitude to fans, who, as per him, have been asking him to return to the series and make it “great again”. Unfortunately for them, he implied that Microsoft had shown no interest in this regard.

Gears creator microsoft

Given the apparent cold shoulder from Microsoft, the Gears of War creator then decided to work on a comic series and produce on Broadway. He Game teamed up with Alex De Campi and artist Sandy Jarrell for the comic miniseries known as Scrapper, which is set to launch in July, 2023. He mentioned that the comic miniseries is surgically built to be a great video game universe, suggesting that he may some day work on a game adaptation.

In response to a tweet suggesting that Microsoft ignores what fans want to buy and play, Bleszinski said that the corporate side of the console maker has always been “weird”.

Previously, Bleszinski had shared the original direction he had planned to take the Locust in after Gears 3. He had revealed concept art for never before seen Locust character designs, including an underwater Boomer and Ticker! He had also shared artwork for what appeared to have been the main villain planned for Gears 4. He termed the menacing looking Locust as the “New Big Bad”.

Of course, none of these concepts could materialize into an actual game, as development of the Gears series was moved to The Coalition once Xbox acquired rights to the IP. Meanwhile, Bleszinski went on to work on the multiplayer title, Lawbreakers. Regardless, it was interesting to see these concepts and how they compared to the direction The Coalition chose for the Locust and the series as a whole.

Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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