Marvel’s Spider-Man Remastered PS5 vs PC Graphics Comparison
Marvel’s Spider-Man Remastered is now available on PC, and if you’re looking to find out how the new version compares with the PS5 version, read ahead.
Given the hardware constraints of the PS5, Spider-Man Remastered performs well on console. However, being available on PC means that the game’s tech can be pushed further on capable hardware. The PS5 version uses Insomniac’s TAA to upscale from a lower native resolution to 4k. Meanwhile, on PC, the game supports superior options in the form of DLSS and FSR 2.0, in addition to Insomniac’s TAA.
Meanwhile, the PS5 version does not offer the option to adjust the field of view. The PC version includes an FOV setting, however, which allows you to play the game with a larger field of view compared to the PS5 version. It also boasts slight improvements in shading, ambient occlusion and scene texturing at maximum settings over its console counterpart.
Ray Traced reflections originally had some inconsistencies in the PC version, as some parts of the geometry were not displayed correctly and reflections depicted a higher degree of noise than in the PS5 version. Nixxes has been busy patching the game during the last few days, however, and we’re happy to report that these RT-related inconsistencies in the PC version have now been fixed. The RT setting can be turned up all the way to full resolution on capable specs, resulting in cleaner and more detailed reflections on PC.
In terms of performance, the game is very demanding with the RT setting enabled. It requires a capable CPU and the recommended 32GB of system memory in order to avoid bottlenecks at 4K resolution. The PS5 version sticks close to its target of 60fps in performance and performance RT mode, and also goes beyond on VRR supported displays, usually fluctuating between 80-120fps at dynamic 1440p. The internal resolution is often seen to be 1080p in performance RT mode on PS5. On capable hardware, the PC version of Spider-man Remastered can push higher frame rates than the PS5 version in like-for-like scenarios, especially with DLSS as an option.