Nioh 2 has been updated to version 1.08 on PS4. This update implements a large number of fixes. Here’s what you need to know about it.
Koei Tecmo is continuing to tweak Nioh 2 as evident from the latest update. The full Nioh 2 update 1.08 patch notes mention several changes including adjustments made to Youkai Skills, general gameplay and balance adjustments. There are a lot of bug fixes included as part of this update.
The download size of Nioh 2 update 1.08 is just over 500 MB on PS4. The size will depend on your region and the patches that have been previously downloaded and installed on your PS4.
Nioh 2 Update 1.08 Patch Notes
Adjusting youkai skills
Adjustments have been made to achieve an overall balance centering on techniques that are difficult to feel power and effect .
Tweaked “Ushioni” so that it is easier to hit
Increased the damage of the soul ” firewheel” and eased the consumption power
Adjusted to also hit the front side of the appearance position of the soul “ Daidarabochi ”
Tweaked “Sake Drinking Doji” to reduce stiffness after attacking and make it easier to hit
Alleviates stiffness after attacking the soul “Kagetsu Warrior” and increases damage
Soul soul “poison slimming” / Soul soul “Kokaibozu” Adjusted to reduce stiffness after attack and allow rapid fire
Adjusted to release more amrita when biting the soul stomach “Gaki”
Soul savage “Yamaba” attack hastened, and the duration of beneficial effects has been adjusted upward
Increased the hit count of “Iron Rat” attack on Souls
Alleviates stiffness after attacking the soul “Karatengu” and adjusts damage upward
Adjusted to make it easier to hit “Samoku Hachimen” attacks
Increased the number of hits in the soul potter ‘s wheel
Mitigates stiffness after attacking the soul squad “ Gaijitai ”
Increased the chance of dropping herbal medicines when hitting “Kyorei” soul charges
Increases the consumption power by making the opponent frightened even when hit by the soul cow “Gyutoki” youkai
Adjusted power damage down to increase the chance of hitting the soul “Ichigoki” attack , and increased consumption power
Reduced the maximum number of reversals when hitting the terrain ” Yatanagami ” by 1 to increase the consumption power
Souldamage “Otake Maru” / Soul soul “Tara umbrella monster” “Ushioni” “Princess Nagabe” “Daidarabochi” “Wedge” damage has been adjusted down
The drop rates of the following souls have been adjusted upwards:
Tang Umbrella Haunted
Adjusted enemies in the Training Area mission, Training Field, to strengthen as the game progresses
Training area missions “Basic Action Operation” and “Yokai Operation / Furious / Jun / Phantom” are always adjusted to level sync.
Adjusted maximum power for sword martial art “Yasha Ichimonji”
Changed the ability to customize martial arts customization skills for “Yunye”
For the spear martial art “Basara Sandan”, relaxed the determination of success in the murder and increased the power of success
The spear martial arts “Aoarashi” has been adjusted so that it is easier to pursue a successful hit and has shorter stiffness
Ax martial arts “Kumai Shi” can now set martial arts customization skills to add attributes
Changed martial arts customization skills to add attributes to orb martial arts “Shurarenmai” and “Sweeping legs”
Relaxed the timing at which the Samurai skill “Ryu-Ryu” can be activated from “Onimai / Heaven”, “Onimai / People”, and “Onimai / Land”
The power of the attack is increased by increasing the power of a powerful blow that can be activated with the secret of a sword.
In the mystery of Yin-Yang operation, “Yo no Setsuna”, the upward movement of the operation that gives you an advantageous effect has been adjusted to be even faster
Ninjutsu-related effects (such as “absorb health during ninjutsu”) have been changed to “gunpowder balls” and “roasted balls”
When making a monster with the special effect “Activate a monster with 0 physical strength (in the darkness)”, change the transformation effect so that the advantageous effect and disadvantageous effect are not erased
Adjusted so that actions do not become one pattern when fighting while keeping a distance from “Asai Nagamasa”
Adjusted aiming when holding long range weapons to make it easier to see
Fixed a bug where the special effect “Martial arts damage +%” was not reflected in the enhanced martial arts “・ Yang” and “・ Yin” of the hatchet martial arts “Tayama Start” and “Sun Moon Start”.
Fixed a bug that some attributes of the hatchet do not reflect the attribute of special effects
Fixed a bug where hitting a specific enemy with the chain sniper tactics “Snake Biting” would not allow you to sacrifice
Fixed a bug where the Naginata-Kama Martial Arts “Sankugyo” was prone to outbursts
Fixed a bug where you couldn’t be devastated by the chain sword martial art “Kizui Mizugami”
Fixed a bug where the spear martial arts “Chidori” sometimes slipped behind
In the following martial arts, martial arts customize skill effect Fixed a bug that has not been granted two sword martial arts “heavy-cross” the first stage other than the spear martial arts “Hisari Vol.2” “kicking god of water” kusarigama martial arts “dropped Kegon” halberd sickle martial arts “ Evil Judgment 2 ”
Fixed the effect of Samurai skill “ Zenshin ・ Human ” not to disappear when entering poison swamps or sewage
Fixed a bug that caused the effect of the half-skill “ Kinshi no Strike ” effect on Amrita instead of Amrita gauge
Fixed a bug where the special effects “Enemy’s Continuous Damage” and “Continuous Damage to Enemies” were separate, and were integrated into the former
Fixed a bug where the effects of increasing the power of martial arts and bare hands were reflected only in some of the youkai skills
Fixed a bug where the attack power was greatly reduced when using the youkai technique with bare hands
Fixed a bug where the level sync was not reflected in the monster attack
Fixed an issue where the attack did not hit properly for the monster technique of “Kama puta”
Fixed a bug that caused some monsters to get stuck after coming up when hit by the guardian spirit “Genbu”
Fixed a bug where you couldn’t directly attack a monster when you successfully performed a special skill against some monsters.
Fixed a bug where you could not select another candidate for a finished product when using a soul charge that can be transplanted as a material in “Soul alignment” of “Blacksmith”
Fixed a bug where a different weapon type was displayed on the material when setting a long-range weapon as the base in “Soul alignment” of “Blacksmith”
Fixed a bug where the damage dealt to the rarest would be displayed even if the “Display damage of allies other than yourself” was set to “Hide”
Fixed a bug where you couldn’t purchase a copy in the tea room if the system data was deleted, even if the conditions were met on the character data side
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