Sony Interactive Entertainment sent out a survey to developers asking for their opinion on the end of PlayStation physical media, according to a new report.
During his recent video, hardware insider and content creator Moore’s Law Is Dead (MLID) brought up the survey while discussing Sony Interactive Entertainment’s controversial decision to end PlayStation physical game media. According to him, the survey was unusually broad, potentially one of the largest the console maker has sent to developers, and included questions seeking feedback on how PlayStation games are sold physically.
While the survey questions weren’t revealed, the content creator described it as Sony Interactive Entertainment indirectly asking developers whether there is an issue with moving away from physical game discs. He believes that the console maker may be gathering feedback before deciding how aggressively to pursue an all-digital future.
Physical games still account for a meaningful portion of sales for some major PlayStation releases. MLID cited recent figures indicating that more than one in five reported sales of Marvel’s Wolverine were physical, while prior data showed that physical copies represented around 35% of Marvel’s Spider-Man 2 revenue and approximately 46% of Astro Bot sales.
During a recent episode of DF Direct, Digital Foundry’s John Linneman discussed his conversations with developers and publishers at Gamescom 2026 regarding Sony Interactive Entertainment’s decision from PlayStation to end physical games media. He said that many of the developers and publishers he spoke with were “largely very upset,” mainly because they continue to see strong returns from physical game sales. In several cases, physical releases account for the majority of their revenue. Sony Interactive Entertainment’s decision may have far greater consequences for smaller developers and non-AAA publishers than for the biggest players in the industry. As Linneman pointed out, major AAA studios are be better positioned to absorb the change, but smaller companies can depend heavily on the additional revenue, visibility and support generated by physical editions.

