Resident Evil 3 Won’t Offer Alternate Endings In Remake
Resident Evil 3 Remake is out later this year and it appears to make some changes that separate it from the original game. Here are some new details on it.
The Official PlayStation Magazine UK has new information on the upcoming Resident Evil 3 Remake. The magazine interview Capcom Producer Peter Fabiano regarding the upcoming Remake.
Read More: Monster Hunter World Iceborne Save File Issue: How To Avoid Getting Save Deleted
According to the producer, the Nemesis featured in Resident Evil 3 Remake is an improved version of the AI that they developed for Tyrant in Resident Evil 2 Remake. The game also places an importance on listening to sounds and uses it to predict dangers around the corners.
Another new addition is that the game is far more open than the original release. Streets, shops, and other locations of Racoon City can be accessed during exploration. They scanned Nemesis in photogrammetry by creating a replica in real life.
Carlos is apparently playable in the game. Mutant worms are making the return. Sadly those who are hoping for a Mercenaries mode will be disappointed to know it is not making the return. As for as the choice-based scenario is concerned, there are no alternate endings.
Read More: Death Stranding Has Been Rated For PC By ESRB
Despite the lack of a mercenaries mode, the game does come with a multiplayer mode in the form of Resident Evil: Resistance that will be bundled with it.
Resident Evil 3 Remake was revealed through a PlayStation hosted State of Play event. It is confirmed to launch on April 4, 2020, for PS4, Xbox One, and PC. The game uses the new RE Engine that was developed by Capcom and first used in Resident Evil 7 followed by Devil May Cry 5 and Resident Evil 2 Remake. It uses advanced photogrammetry technology to create realistic looking visuals and offers great performance on consoles.