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Resident Evil 4 Remake Best Settings For PC

The demo for Capcom’s survival horror game, Resident Evil 4 Remake, is now available on PC, and we’ve put together the best settings for getting optimized performance on low-to-mid end system specs. Given that the demo has been released a couple of weeks prior to the game’s release, chances are that the final build will perform the same.

Before we delve into the best settings for the Resident Evil 4 Remake demo on PC, make sure you’ve updated your GPU drivers and Windows to their latest respective versions. Additionally, disable or close any unnecessary background applications in order to reduce the CPU overhead as much as possible. The settings detailed ahead should provide a more optimized balance between graphics and frame rate compared to the presets available in-game.

Resident evil 4 remake best settings

Resident Evil 4 Remake Best Settings

The settings below are there to serve as a broad starting point for further optimization based on your specific hardware specs. As a result, you may need to tweak some settings until you find a sweet spot based on your display’s refresh rate and the overall performance you seek.

GRAPHICS

  • Screen Resolution: as per the native resolution of your display and preference
  • Refresh Rate: as per the max refresh rate of your display and preference
  • Frame Rate: Variable on a VRR display, Fixed otherwise
  • Display Mode: Fullscreen
  • Vertical Synchronization: Off on a VRR/G-Sync supported display, On otherwise
  • Cinematics Resolution: as per the native resolution of your display and preference
  • Ray Tracing: Medium
  • FidelityFX Super Resolution: Off on an DLSS supported Nvidia GPU, On and set to Quality otherwise
  • Image Quality: 100%
  • Rendering Mode: Normal
  • Anti-Aliasing: FXAA + TAA
  • Texture Quality (Recommended VRAM): High (or lower on GPUs with less than 8 GB of VRAM)
  • Texture Filtering: High (ANISO x 16)
  • Mesh Quality: High
  • Shadow Quality: Medium
  • Shadow Cache: On
  • Contact Shadows: On
  • Ambient Occlusion: FidelityFX CACAO
  • Volumetric Lighting: High
  • Particle Lighting Quality: High
  • Bloom: On
  • Screen Space Reflections: Disabled when Ray Tracing is set to On
  • Subsurface Scattering: On
  • Hair Strands: Off
  • Graphic Dismemberment: On
  • Persistent Corpses: Many
  • Corpse Physics: Medium
  • Diverse Enemy Animations: On
  • Motion Blur: On
  • Rain Quality: High
  • Terrain: On
  • Destructible Environments: On
  • Lens Flare: On
  • Lens Distortion: On
  • Depth Of Field: On
  • Resource-Intensive Lighting Quality: Medium
  • Resource-Intensive Effects Quality: Medium
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Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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