The Last of Us Part I Receives Comprehensive Update with 220.127.116.11 Patch
The Last of Us Part I has just received a substantial update with the release of the 18.104.22.168 patch. This latest update addresses a wide range of issues, including performance, user experience, and visuals, as well as platform and hardware-specific fixes.
Among the numerous fixes, patch 22.214.171.124 for The Last of Us Part 1 resolves crashes that may occur while swapping between character skin thumbnails, during shader loads when booting the game for the first time, and at random during gameplay. Additionally, the update optimizes texture streaming to reduce CPU usage and rectifies issues with controller responsiveness for DualSense and Xbox One controller.
Visual improvements in The Last of Us Part 1 126.96.36.199 patch include updates to the Graphics settings user interface, fixing various texture quality issues, and addressing problems with artifact and weapon skin rendering. Gameplay improvements have also been made, including increased active loading to reduce load times during progression and various animation fixes.
The Last of Us Part I Update 188.8.131.52 Patch Notes
- Fixed a crash that may occur while quickly swapping between character skin thumbnails
- Fixed a crash that may occur on version 184.108.40.206 during shader loads when booting the game for the first time
- Fixed one known crash that would happen randomly during gameplay
- Updated texture streaming to reduce CPU usage
- Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond
- Fixed an issue where extraneous SFX played in both main and in-game “Options” menus
- Fixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale)
- Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
- Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage
- Fixed an issue where the pop-up to enable diagnostics after a crash did not appear
- Fixed an issue where certain artifacts and weapon skins textures may not properly render
- Fixed an issue with the tutorial’s user interface not displaying correctly
- Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended
- Increased active loading to reduce load times on gameplay progression
- Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu
- [Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab
- [The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay
- [The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay
- [The Outskirts] Fixed a gap in geometry visible during gameplay
- [The Suburbs] Fixed an issue where animations may fail to load during gameplay
- [The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic
- [Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic
- [Bus Depot] Fixed an issue where water FX may appear choppy during gameplay
- [The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted
Left Behind Standalone
- Fixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync off
- Fixed a crash that may occur while following Riley in the mall
- Improved level of detail in the Halloween store
- Fixed a crash that may occur when triggering the optional conversation at the Affordable Getaways poster
- Fixed an issue where textures of narrative elements appeared low-quality in a cutscene
- Updated ESDF control scheme in the arcade minigame to use ‘G’ as the alt key to better match gameplay punching input
- Fixed an issue where the Screen Magnifier may fail to work
- Fixed an issue where Navigation Assistance’s directional icon may clip through the player character model
- [ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and touch pad
- [THAI, LATAM SPANISH, KOREAN] Corrected translations in menus
- [SWEDISH] Added missing text-to-speech in menus
- [SWEDISH] Corrected language on crash window
- Fixed an issue where incorrect defaults for graphics settings were applied to AMD RX 5700 and RX 6600 Series GPUs
- Fixed an issue where PSO Caching may freeze at 50% completion
- Fixed an issue where plugging in a DualSense controller while viewing cutscenes from the Cinematics menu may force a player into gameplay
- Adjusted the user interface to show Steam Deck controls in the Screen Magnifier menu
- Adjusted positioning of the Weapon and Health HUD elements
Epic Games Store Version
- Fixed an issue where the “Who’s a Good Boy?” achievement did not unlock despite the player meeting the requirements
- Fixed an issue where the sky may render black
The Last of Us Part 1 update 220.127.116.11 also contains several level-specific fixes, ranging from texture and lighting issues to restoring broken animations and visual effects. For the standalone Left Behind expansion, the patch addresses issues related to water gun hit registration, level of detail, and crashes in specific locations.
Accessibility options have also been improved, with the Screen Magnifier and Navigation Assistance features fixes. Localization adjustments have been made for several languages, including English, Hungarian, Thai, Latin American Spanish, Korean, and Swedish.
Platform-specific fixes have been implemented for AMD GPU users, Steam Deck, and the Epic Games Store version of the game, addressing graphics settings defaults, control display, and achievement unlocking, among other issues.
The Last of Us Part 1 is available now for PC and PS5. You can get more help with optimizing the game with our best settings guide.