Stunlock Studios has released the full notes for V Rising Patch 1.1.13.0, focusing heavily on combat balancing, spell adjustments, and bug fixes. Several abilities across PvP and PvE have been reworked to improve counterplay, reduce frustrating interactions, and encourage more build diversity.
The patch also introduces changes to Corrupted Blood mechanics, improves several underused veil abilities, and tweaks a large number of spells and ultimate abilities. A few of the changes are pretty substantial for competitive players, especially those relying on mobility-heavy or burst-focused builds.
Patch Notes
Important Information
- Patch scheduled to go live at:
- 12 GMT
- 2 PM CEST
- 8 AM EDT
- Patch will not reset or break saves
Bug Fixes
Explosive Shot (Pistol)
- Fixed a bug where players could still take damage during the dodge roll
Snapshot (Crossbow)
- Fixed a bug where split projectiles could pass through objects
Camouflage (Slashers)
- Reduced attack range from 4 to 3.3 to better match visual effects
Performance Fixes
- Fixed several server-side performance-related bugs
General Changes
Corrupted Blood
- Reduced hostile ghost dash speed
- Ghosts now pierce enemies
- Ghost damage no longer triggers counters
- Ghost attacks can no longer deal fatal blows
Balance Changes
Sanguine Coil
- Increased cooldown from 6 seconds to 7 seconds
- Reduced default projectile speed by 20%
- Increased ally healing from 14-30% to 20-40% through Jewel Effect
Blood Rite
- Reduced follow-up attack duration from 5 seconds to 4 seconds
- Reduced Jewel Effect damage from 20-40% to 15-30%
Wraith Spear
- Increased cooldown penalty on cancel from 50% to 65%
- Reduced penalty per target from 6-10% to 8-16% through Jewel Effect
Spectral Guardian
- Attacks 15% faster
Ball Lightning
- Added a 0.5-second delay before explosion recast activation
Veil of Storm
- Reduced dash duration from 0.45 seconds to 0.4 seconds
Corrupted Skull
- Increased bonus damage below threshold from 40% to 50%
Veil of Bones
- Increased bonus damage below threshold from 20-40% to 30-50% through Jewel Effect
Freeze Immunity
- Increased damage bonus against freeze-immune targets from 25% to 30%
Mosquito
- Damage now scales with bonus minion damage
- Removed Spell Leech health recovery interaction
Veil of Chaos
- Increased dash duration from 0.3 seconds to 0.4 seconds
- Increased dash distance from 5 to 5.5
Wisp Dance
- Increased cast time from 0.15 seconds to 0.4 seconds
Arctic Storm
- Reduced damage per tick by 15%
- Shifted lost damage to the final tick
Raging Tempest
- Reduced duration from 3 seconds to 2.5 seconds
- Total damage remains unchanged
Curse
- Increased base duration by 0.5 seconds
Ice Block
- Increased shield value from 500% to 550% of spell power
Blood Fountain
- Increased initial heal from 50% to 55% of spell power
Cyclone
- Reduced bonus damage from 20-40% to 14-30% through Jewel Effect
V Rising officially launched for PC on May 8, 2024, followed by a PlayStation 5 release on June 11, 2024. The open-world survival action RPG from Stunlock Studios centers on building a vampire empire through exploration, combat, crafting, and castle construction.
Have you noticed these changes? Share your thoughts in the comments!

