Nintendo has revealed several gameplay changes coming to The Legend of Zelda: Ocarina of Time Remake, including revised jump attack controls, different jumping distances for Young Link and Adult Link, and changes to dungeon walls. The remake launches on November 5, 2026, for Nintendo Switch 2, with the details shared in the third installment of Nintendo’s Ask the Developer interview series.
One of the more significant changes involves the Jump Attack, which initially followed the control scheme introduced in Breath of the Wild. Instead of performing the move with a single button press, players were required to jump first and then press the attack button while airborne.
Series producer Eiji Aonuma wasn’t satisfied with the change. Having spent years using the original controls, he found the new approach difficult to adjust to and felt that it lacked the same satisfaction as the original move.
The development team responded by restoring the option to execute a Jump Attack with a single button press. According to series producer Hidemaro Fujibayashi, both methods are now supported, allowing returning players to use the familiar controls while those accustomed to Breath of the Wild can stick with the newer approach.
The Zelda: Ocarina of Time Remake also introduces subtle differences in how far Young Link and Adult Link can jump. Developer Shida explained that this created challenges when designing the game’s terrain, as gaps needed to accommodate the characters’ different jumping distances without disrupting progression.
Dungeon layouts have received some adjustments as well, particularly because the remake allows players to rotate the camera freely. Director Taguchi explained that this freedom raised concerns about players losing their sense of direction when moving between rooms.
To address the issue, the team replaced certain solid dungeon walls with lattice-style structures. Developer Ng said these changes allow players to see into adjacent rooms, making it easier to understand their surroundings and navigate the dungeons.
Developed by Nintendo EPD and produced by Eiji Aonuma, the remake retains the original game’s progression while introducing full voice acting, streamlined item scrolling, and a handcrafted visual style inspired by puppet shows. It is also part of Nintendo’s celebrations marking the Zelda franchise’s 40th anniversary.

