Bloodborne fans have been waiting for a long time to play the game at 60 FPS and while it might be possible now through a hack, it is not a good solution.
Bloodborne is currently only available for the PS4 and the game doesn’t have an official PS4 Pro patch. As a result, it runs at 30 FPS on the PS4 with a resolution that renders at 1080p. This doesn’t change for the PS4 Pro even if you enable the boost mode that allows regular PS4 games to run at a higher performance.
Famous modder, Lance McDonald has patched Bloodborne to run at 60 FPS even on a regular PS4. However, even if the game technically runs at 60 FPS on the regular PS4, it doesn’t appear to have made much of a difference due to the game logic tied to a lower frame framerate.
Lance explained the reason behind this limitation. “I patched Bloodborne to run at 60fps. It works alright (about as good as the Dark Souls 3 PS4 Pro patch does) except for the fact that the game doesn’t have proper timing and the entire game basically runs in fast-forward. This is running on a base PS4.”
I patched Bloodborne to run at 60fps. It works alright (about as good as the Dark Souls 3 PS4 Pro patch does) except for the fact that the game doesn't have proper timing and the entire game basically runs in fast-forward. This is running on a base PS4. pic.twitter.com/vfdjjWxpp5
— Lance McDonald (@manfightdragon) April 28, 2020
The video shows how it looks in action on a regular PS4. This could be one of the reasons why From Software never patched the game for the PS4 Pro.
Update: Lance McDonald has managed to run it at 60 FPS on both a PS4 and a PS4 Pro in Boost mode. He has fixed some bugs and made the game playable enough in 60 FPS showcasing the boss fight with Father Gascoigne.
Bloodborne was released on March 24, 2015, exclusively for the PS4.