Gears 5 Has 50% Higher Particle Counts On XSX Than PC, 120 FPS Multiplayer, More
Gears 5 dev The Coalition has detailed the updates for the game on the Xbox Series X. It will push the XSX version ahead of the PC.
Gears 5 will get a massive visual overhaul on Xbox Series X. Gears 5 developers recently showcased what they are bringing to the game on the Xbox Series X. In a live stream panel that was hosted on Twitch, they showcased the new upgrades that are being planned for the game.
First, we learn the major additions to the visual pipeline for the Xbox Series X. This will push this version ahead of the PC version as well.
- Contact Shadows
This allows extremely realistic shadowing as each pixel on screen traces back to the light source to eliminate any shadow biasing artifacts or fill in missing shadows.
- Screen Space Global Illumination gated from UE4 4.24
This feature allows us to achieve full real-time GI at 60fps/4k.
SSGI’s AO pass replaces the more traditional SSAO giving a much more naturalistic broad real-time AO.
- Higher particle counts.
Our particle counts are 50% higher than PC Ultra Spec
- Real Time Cinematics in 4K 60FPS
Xbox One Cinematics were 4K 30FPS
- Investigating 12OFPS Multiplayer support
Secondly, they confirmed that all of the visual features of the PC version running at the Ultra setting has been brought over to the Xbox Series X.
Gears 5 will be supported for the Xbox Series X and the upgrade will be available for free for those who already own the game, or own an Xbox Game Pass subscription.
The game was originally released for the Xbox One, PC, and Xbox One X on September 6, 2019. It also launched on the same date for Xbox Game Pass.