Gears 5 is one of the games that has benefited from a free upgrade to the Xbox Series X bringing in some improved visual features not present on PC.
Gears 5 was a remarkable port for PC. It offered a variety of different options to customize the graphics that put it above the Xbox One X version, that was running at a dynamic 4K resolution while targeting 60 FPS for both multiplayer and single-player mode.
Gears 5 on Xbox Series X offers many improvements over the Xbox One X like a locked native 4K resolution, improved screen-space reflections, and more.
Here are some of the new features as explained by The Coalition.
- Contact Shadows
This allows extremely realistic shadowing as each pixel on screen traces back to the light source to eliminate any shadow biasing artifacts or fill in missing shadows.
- Screen Space Global Illumination gated from UE4 4.24
This feature allows us to achieve full real-time GI at 60fps/4k.
SSGI’s AO pass replaces the more traditional SSAO giving a much more naturalistic broad real-time AO.
- Higher particle counts.
Our particle counts are 50% higher than PC Ultra Spec
- Real Time Cinematics in 4K 60FPS
Xbox One Cinematics were 4K 30FPS
In addition, it was confirmed that all of the features from the Ultra spec on PC will be ported to the Xbox Series X. This could mean that a console player would finally enjoy the game with equal or improved quality than the high-end PC version.
Gears 5 was released last year for the Xbox One and PC. It will support the Xbox Series X at launch as well.