ONE PIECE: Grand Gourmet Review – Cooking Up a Grand Adventure

by Ali Haider

One Piece: Grand Gourmet is a Kairosoft management game published by Bandai Namco. The publisher has released plenty of One Piece games over the years, most of them action-focused. This time, you’re running a restaurant alongside the crew. It’s also priced as a budget release, making it a more affordable way to spend time with the series.

I’m mostly familiar with Kairosoft through its PC and mobile games. I often came across its titles during Steam sales, and Game Dev Story was the one that stuck with me. I gave it a try and enjoyed it more than I expected, so I was curious to see how the same formula would work with a One Piece licence.

The premise is simple. Sanji and Luffy want to build a restaurant that can beat their rivals, and plenty of familiar faces show up along the way. If you’ve watched the anime or read the manga, you’ll recognise most of them. The story doesn’t offer much depth, but it gives you a reason to keep playing. The real appeal is watching your restaurant grow.

You start on a small boat with just a handful of customers. As you earn money, the restaurant expands into a proper floating establishment. New mechanics arrive gradually, giving you more to manage as the business grows.

Expeditions play a big part in the experience. You send crew members out to gather ingredients and materials for your recipes, though there’s usually more to these trips than collecting supplies. You might hear about new characters, receive gifts or unlock facilities to build. These rewards give you plenty of reasons to keep sending the crew out, particularly when you’re working towards a specific upgrade.

Managing guests brings another layer to the game. Giving them gifts raises their affinity, and once it reaches a certain level, they can become regular customers, fans or even members of your staff. More characters become available as you progress, so keeping track of everyone’s relationships can take some effort.

Cooking is where several of the game’s systems come together. Guests have their own requests and food preferences, often reflecting their personalities and roles in One Piece. I liked this attention to detail. You can also group dishes into sets and adjust their taste, price and appearance, giving you some control over what ends up on the menu.

You can customise the ship as well. Shops, decorations and rooms for the crew gradually become available, allowing you to shape the restaurant to suit your needs. Guests chat with each other, and pop-ups let you follow their conversations. Events, expedition results and character updates also appear as they happen, so there’s rarely a dull moment.

The gameplay loop is easily the game’s biggest strength. There’s always something to work towards, whether that’s expanding the restaurant, gathering materials, improving a relationship or unlocking new content. Customer requests and fresh dishes keep things moving, while new characters give you another reason to carry on. I often finished one task and immediately started another without thinking twice. It’s an addictive cycle, though the constant stream of objectives might become tiring if you prefer a more relaxed management game.

The presentation is another highlight. Grand Gourmet uses Kairosoft’s familiar pixel art style, but the characters remain instantly recognisable. I enjoyed seeing the One Piece cast portrayed this way, and the visual approach gives the game an identity of its own.

The story, by comparison, leaves little impression. It’s mainly there to give you a reason to keep expanding the restaurant, and I wouldn’t expect much more from it. The dialogue and humour do feel true to One Piece, though, helping the game retain some of the series’ personality despite its fairly basic narrative.

Unfortunately, the interface lets the experience down. Some menus are difficult to read, and moving between them feels awkward. That’s a bigger issue than it might sound, since so much of the game revolves around menus and managing small details. I also came across a few errors in the English localisation, which could have used another pass.

The controls are another sticking point. I preferred the touchscreen option, as tapping through menus feels like a natural fit for this kind of game. I tested Grand Gourmet on Steam Deck and Switch 2, and neither platform presented any real hardware challenges, but the controls never felt as comfortable as they should.

One Piece: Grand Gourmet is at its best when you’re building the restaurant and working towards the next expansion. Expeditions, crafting, customisation and character relationships give you plenty to manage, while the pixel art suits the series surprisingly well. The limited story, clumsy interface and localisation mistakes are frustrating, but the gameplay loop has enough pull to keep you coming back. Fans of management games who want to spend more time with the One Piece crew will find plenty to enjoy, even if the execution could use some work.

Game Information

  • Game Title: ONE PIECE: Grand Gourmet
  • Price: $19.99
  • Publisher: Bandai Namco Entertainment
  • Developer: Kairosoft
  • Platform: PC, Switch 2 (Reviewed)
  • Review Code: Provided by the publisher

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