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Spider-Man: Miles Morales Best Settings Guide For PC

Spider-Man: Miles Morales has made its way to PC, and, given the large number of available graphics settings to tinker with, we’ve put together the best settings for getting optimized performance.

Before we delve into the best settings for the PC version of Spider-Man: Miles Morales, make sure you’ve updated your GPU drivers and Windows to their latest respective versions. Additionally, disable or close any unnecessary background applications in order to reduce the CPU overhead as much as possible. The settings below should provide a more optimized balance between graphics and frame rate compared to the presets available in-game.

Spider-man miles morales best settings

Spider-Man: Miles Morales Best Settings

The settings below are there to serve as a broad starting point for further optimization based on your specific hardware specs. As a result, you may need to tweak some settings until you find a sweet spot based on your display’s refresh rate and the overall performance you seek.

DISPLAY MENU

  • Window Mode: Fullscreen
  • Display Resolution: On a 4K display:
    • Mid-range GPU: 1440p for targeting 60fps, 1080p for targeting 120fps
    • High-end GPU: 2160p for targeting 60fps, 1440p for targeting 120fps
  • Refresh rate: Depends on your display and preference (see above)
  • VSYNC: Enabled on non-VRR/G-sync display, Disabled on VRR/G-sync display
    HDR Max Luminance: On an HDR display, set the value (in nits) based on your display’s peak brightness value on a 10% window
  • Anti-Aliasing: TAA, or Temporal anti-aliasing
  • Upscale Method: NVIDIA DLSS on supported Nvidia GPUs or AMD FSR 2.0 on AMD and DLSS non-compliant Nvidia GPUs
  • Upscale Quality: Dynamic
  • Dynamic Resolution Scaling: On, (the target frame rate depends on your display and preference)

GRAPHICS MENU

  • Texture Quality: Very High (drop to High if VRAM is 8 GB or below)
  • Texture Filtering: 8x on mid-range GPU, 16x on high-end GPU
  • Shadow Quality: Medium to High, depending on target frame rate
  • Ambient Occlusion: SSAO
  • Screen Space Reflections: On
  • Ray-traced Reflections: On
    • Reflection Resolution: High
    • Reflection Geometry Detail: High
    • Object Range: 6 to 8, depending on the CPU specs and target frame rate
  • Ray-traced Shadows: Off
  • Level of Detail: High
  • Traffic Density: Very Low to Low, depending on CPU overhead and target frame rate
  • Crowd Density: Very Low, depending on CPU overhead and target frame rate
  • Hair Quality: Medium (not particularly noticeable outside of cutscenes and close-range)
  • Weather particle quality: Medium to High, depending on target frame rate
  • Depth of Field: On
    • Quality: Low
  • Field of View: set according to preference and display aspect ratio
  • Motion Blur: 1
  • Bloom: On
  • Lens Flares: On
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Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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