Starfield is an SP Game With No MP, Offers a Larger Jump Than From Morrowind To Oblivion

by Ali Haider

Todd Howard recently gave an interview during Develop: Brighton during which he shared some new details on Starfield and other ongoing projects.

Bethesda Softworks has been acquired by Microsoft in a deal that reportedly cost $7.5 billion. Starfield and The Elder Scrolls 6 are two of the major upcoming projects that are currently in development at Bethesda Softworks.

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During an interview at Develop: Brighton, which has been published on YouTube now, Todd Howard has shared some new information on the future of the project.

Here are some of the important points that were revealed by Todd Howard for Starfield summarized below.

  • Starfield is primarily a singleplayer game with no multiplayer aspect.
  • Todd Howard confirmed that both The Elders Scrolls VI and Starfield will use procedural-generation to create a massive landmass. The developers will reportedly use this through an engine tool to create larger worlds than seen in the previous games.
  • There is a huge major overhaul done to the Creation Engine. It is a larger generation leap than from Morrowind to Oblivion.
  • Rendering, Animation, Artificial Intelligence, Pathing, Procedural Generation, and more aspects of the game engine have been overhauled.
  • Starfield will take a while before it is shown to the public. Todd doesn’t feel comfortable talking about it yet.
  • NPCs will play a larger role in future games developed by Bethesda Softworks including Starfield and The Elder Scrolls 6.
  • Starfield and The Elder Scrolls 6 will available at launch on Xbox Game Pass.

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Starfield and The Elder Scrolls 6 currently don’t have any release date. They were only shown with very brief teasers that just displayed a logo. Recently, some alleged screenshots were leaked from the game that appeared to show a ship and reportedly belonged to an early build of the game.

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