Tekken 8 Update 3.03.01 Adds Roger Jr., Fight Pass Round 12, and Extensive Character Fixes

by Ali Haider

Bandai Namco has released Tekken 8 update 3.03.01, introducing support for Roger Jr. as a playable character alongside TEKKEN Fight Pass Round 12 and several new customisation items. Season 3 Pass owners receive 120 hours of early access to Roger Jr. beginning November 12, 2026, while general access starts November 17. The update also introduces the Aurora Outfit, new Gladiator costume packs, a Roger Jr. avatar skin, and additional rewards through the TEKKEN Shop.

The patch also makes extensive adjustments to character moves, primarily addressing unintended whiffing, inconsistent hitboxes, collision detection, and positioning near walls. Characters including Alisa, Armor King, Bryan, Kazuya, Reina, Victor, and Yoshimitsu receive fixes affecting specific attacks and their interactions with opponents. General battle adjustments have also been implemented to improve attack consistency.

Tekken 8 Update 3.03.01 Patch Notes

New Downloadable Content

  • Added support for Roger Jr. as a playable character.
  • Roger Jr. early access begins November 12, 2026, at approximately 12:00 AM CET, or November 11 at 3:00 PM PST.
  • Season 3 Pass owners receive 120 hours of early access.
  • General access begins November 17 at approximately 12:00 AM CET, or November 16 at 3:00 PM PST.
  • Players must purchase the Roger Jr. DLC to access the character outside the Season 3 Pass.
  • Added the Aurora Outfit for Roger Jr. as Season 3 Pass content.

TEKKEN Shop Updates

  • Added TEKKEN Fight Pass Round 12.
  • Players can complete missions to increase their Fight Pass level and unlock rewards.
  • The Free Pass offers up to 100 TEKKEN COINS.
  • The Premium Pass offers an additional 600 TEKKEN COINS, bringing the combined total to 700.
  • Added two NIKE collaboration items to the Free Pass.
  • Added two additional NIKE collaboration items to the Premium Pass.
  • Added the Gladiator (Male) Pack, containing:

    • Gladiator Helm
    • Gladiator Armor (Male)
    • Gladiator Greaves (Male)
    • Gladiator Sword
    • Gladiator Shield
  • Added the Gladiator (Female) Pack, containing:

    • Gladiator Mask
    • Gladiator Armor (Female)
    • Gladiator Greaves (Female)
    • Gladiator Spear
    • Gladiator Round Shield
  • Added a Roger Jr. avatar skin for TEKKEN Fight Lounge.
  • The Roger Jr. avatar skin is available at a limited-time 75% discount for 100 TEKKEN COINS.
  • Added the TEKKEN Special Deal event, offering selected items at discounted prices.
  • Added the TEKKEN Fight Pass Round 2 Gold Pack, containing previously available Premium rewards.

    • Discounts can reach 91%, depending on the player’s previous Round 2 progress.
    • Players who did not purchase the Round 2 Premium Pass are not eligible for a Gold Pack discount.
  • Added the TEKKEN Fight Pass Round 2 Silver Pack, containing previously available Free rewards.

    • Discounts can reach 90%, depending on previous Round 2 progress.
  • Both Round 2 packs will be available from December 17, 2026, until January 14, 2027.

Gift Items

  • Added the TWT 2026 Community Plate title plate to commemorate the TEKKEN World Tour 2026 Global Finals.
  • Players can obtain the title plate by logging into the game during the distribution period.
  • The distribution period begins November 12, 2026, at 5:00 AM CET.
  • The distribution period ends January 18, 2027, at 4:00 AM CET.

General Battle Adjustments

  • During Rage, d/f+1+2: Adjusted wall collision detection to reduce attacks unintentionally missing opponents near walls.
  • Back facing opponent: Fixed an issue preventing sidestepping through buffered directional inputs.
  • Move cinematics: Adjusted sound effects, character voices, and other cinematic elements.

Character Balance Adjustments

Alisa

  • During Rage, d/f+1+2: Expanded the hurtbox to reduce unintended whiffing.
  • During Boot, d or b: Expanded the hurtbox to reduce unintended whiffing.
  • During Heat, d+1+2: Fixed an issue where throws could break the Power Crush at certain timings.
  • f+3,1,4: Expanded the downward hitbox of the third attack against crouching opponents to prevent it from whiffing.
  • u/b+1: Adjusted pushback when absorbing attacks with Power Crush to reduce unintended whiffing.

Armor King

– When Heat activation is available, 2+3: Expanded the hurtbox after the move to reduce unintended whiffing.

Anna

  • d/f+1,4: Improved tracking on the second hit when the first hit connects, reducing instances where the follow-up would miss.
  • f,F+4; f,F+3,b; and the listed forward-input follow-up: Expanded the hurtbox to reduce unintended whiffing.
  • During Hammer Chance, 3: Expanded the hurtbox to reduce unintended whiffing.

    • Also expanded the opponent’s hurtbox during Counter Hit interactions to improve attack consistency.

Asuka

  • During Naniwa Gusto, f+2, then 1+2 on hit or block: Improved tracking on the second attack when the first connects against a grounded opponent.
  • u/f+3 and u/f+4: Expanded the downward hitboxes to reduce unintended whiffing.

Azucena

– During Rage, d/f+1+2: Expanded the hurtbox to reduce unintended whiffing.

Bob

  • d/f+3,1: Expanded the downward hitbox of the second attack to prevent the follow-up from whiffing.
  • b+3+4: Expanded the hurtbox to reduce unintended whiffing.

    • Adjusted collision detection on block to prevent unintended position swapping with the opponent.
  • u/f+4 and during Spinner Ball, 4: Adjusted wall collision detection to reduce unintended whiffing near walls.
  • f,n,d,d/f+4: Fixed an issue where the distance from the opponent could increase unnaturally on block, preventing certain punish attacks from connecting.
  • While rising, 1,4: Improved tracking on the second hit when the first connects.

    • Expanded the downward hitbox of the second attack to reduce unintended whiffing.
  • Movement while crouching: Expanded the hurtbox to prevent unintended whiffing.

Bryan

  • During Rage, d/f+1+2: Expanded the hurtbox and adjusted collision detection to reduce unintended whiffing.
  • When Heat activation is available, 2+3: Expanded the hurtbox after the move to prevent unintended whiffing.
  • d/f+1+2: Expanded the hurtbox to reduce unintended whiffing.

Clive

  • Back facing opponent, u/b, u, or u/f: Fixed an issue where certain moves during Updraft could not be performed when commands were entered at specific timings.
  • During Phoenix Shift, 4: Adjusted the pushbox to prevent unintended position swapping when performed near a wall.

Claudio

  • When Heat activation is available, 2+3: Expanded the hurtbox after the move to reduce unintended whiffing.
  • b+1+2: Adjusted pushback when absorbing attacks with Power Crush to prevent the opponent’s attacks from unintentionally whiffing.
  • f,F+1+2 and while crouching, d/f+3: Fixed incorrect positioning relative to the opponent near walls.

Devil Jin

  • When Heat activation is available, 2+3: Expanded the hurtbox to reduce unintended whiffing.
  • b,f+3,4: Adjusted the opponent’s reaction when the first hit connects against a crouching opponent, preventing the second attack from whiffing.

Dragunov

  • 1,2: Corrected the opponent’s behaviour when attacks connect from the side to prevent consecutive hits from failing to connect.

    • Adjusted pushback to prevent unintended position swapping near walls.
  • f,F+1+2: Reduced instances where the second attack would whiff near walls.

Eddy

  • f,F+3 and f,F+4: Expanded the hurtbox to reduce unintended whiffing.
  • 1,2 and related follow-up commands: Expanded the hurtbox to improve attack consistency.
  • During Bananeira, approach opponent and press 1 or 2: Extended throw range to make grabbing opponents easier.

Fahkumram

  • During Rage, d/f+1+2: Adjusted collision detection to reduce whiffing against opponents in a Wall Stun state.
  • When Heat activation is available, 2+3: Reduced attack hitboxes against opponents positioned behind Fahkumram to prevent unintended hits.
  • d/f+1,2: Adjusted collision detection to prevent unintended position swapping.
  • u/f+1+2: Adjusted collision detection to prevent passing through opponents at close range.

Feng

  • When Heat activation is available, 2+3: Expanded the hurtbox after the move to reduce unintended whiffing.
  • During Heat, b+1+2, and b+1+2: Expanded the hurtbox to prevent unintended whiffing.

Heihachi

  • During Rage, d/f+1+2: Expanded the downward hitbox when the opponent is attacking, preventing the move from whiffing against certain attacks.
  • When Heat activation is available, 2+3: Expanded the hurtbox after the move to reduce unintended whiffing.
  • u/f+1+2: Reduced the hitbox against opponents positioned behind Heihachi to prevent unintended hits.
  • Approach opponent, u/f+2+3 (character-dependent): Changed the input from the previous character-dependent u/f+1+2 command.

Hwoarang

– d/f+3+4: Reduced the hitbox against opponents positioned behind Hwoarang to prevent unintended hits.

Jack-8

– f+1+2 and f,F+2 (Hold): Expanded hurtboxes to reduce unintended whiffing.

Jin

  • During Rage, d/f+1+2: Expanded the hurtbox to prevent unintended whiffing.
  • During Heat, d/b+1+2: Fixed an issue where throws could interrupt the Power Crush at certain timings.

Jun

  • When Heat activation is available, 2+3: Expanded the hurtbox after the move to reduce unintended whiffing.

    • Reduced attack hitboxes against opponents positioned behind Jun to prevent unintended hits.
  • d+1+2: Expanded the hitbox around Jun’s body to prevent unintended whiffing at close range.

Kazuya

  • During Rage, d/f+1+2: Expanded the downward hitbox to reduce unintended whiffing.
  • When Heat activation is available, 2+3: Expanded the hurtbox after the move to prevent unintended whiffing.
  • d/b+3,4: Fixed incorrect positioning relative to the opponent near walls.
  • While crouching, d/f+3+4: Expanded the hurtbox after the move to reduce unintended whiffing.

Panda

– During Rage, d/f+1+2: Fixed unintended positioning when performed near walls.

  • Expanded the hurtbox to reduce unintended whiffing.

Kuma and Panda

– When Heat activation is available, 2+3: Expanded the hurtbox after the move to prevent unintended whiffing.

Kunimitsu

  • When Heat activation is available, 2+3: Expanded the hurtbox after the move to reduce unintended whiffing.
  • f,d,d/f+1+2: Fixed an issue where the second hit would sometimes fail to activate against airborne opponents.
  • Back facing opponent, 4: Expanded the hitbox to reduce unintended whiffing.

Lars

– When Heat activation is available, 2+3: Expanded the hurtbox after the move to prevent unintended whiffing.

Law

– When Heat activation is available, 2+3: Expanded the hurtbox after the move to prevent unintended whiffing.

Leroy

  • 1+2: Adjusted collision detection and opponent behaviour on side hits to prevent passing through opponents at close range.

    • Reduced unintended position swapping.
  • 1+2,1+2: Adjusted collision detection to prevent passing through opponents at close range and unintended position swapping.
  • f,F+3,1: Expanded the hurtbox to reduce unintended whiffing.

Lidia

  • 2,2,3,4 and related attack sequences, including u/f+3: Expanded hurtboxes to reduce unintended whiffing.
  • f,F+2: Adjusted collision detection when the move whiffs to reduce situations where certain attacks would unintentionally miss.

Miary Zo

  • 3+4 and u+1+2: Expanded hurtboxes to reduce unintended whiffing.
  • During Morengy Miroso, 3+4, 1+2, 3+4, and u+1+2: Expanded hurtboxes to improve attack consistency.

Nina

– When Heat activation is available, 2+3: Adjusted collision detection to prevent unintended whiffing.

Paul

– When Heat activation is available, 2+3: Expanded the hurtbox after the move to prevent unintended whiffing.

  • Reduced attack hitboxes against opponents positioned behind Paul to prevent unintended hits.

Raven

  • d/f+2: Fixed an issue where the move was incorrectly immune to attack reversals.
  • d/b+3: Expanded the hurtbox to reduce unintended whiffing.
  • u/f+3+4: Adjusted collision detection to prevent unintended position swapping.

    • Increased the distance from the opponent on a down hit.
  • During Soulzone, 2: Expanded the hitbox of the second attack to prevent unintended whiffing.

Reina

  • During Rage, d/f+1+2, and b+1+2: Adjusted collision detection to reduce unintended whiffing.
  • While crouching, 2: Fixed an issue where frame advantage on block differed between standing and crouching.
  • While crouching, d/f+1: Expanded the hurtbox after the move to reduce unintended whiffing.

Steve

  • During Rage, d/f+1+2: Expanded the downward hitbox to prevent unintended whiffing.
  • When Heat activation is available, 2+3: Expanded the hurtbox after the move to prevent unintended whiffing.

    • Reduced attack hitboxes against opponents positioned behind Steve to prevent unintended hits.

Victor

  • When Heat activation is available, 2+3: Expanded the hurtbox after the move to prevent unintended whiffing.
  • f+4: Expanded the downward hitbox when the opponent is attacking to prevent unintended whiffing.
  • u/f+1,2: Improved tracking on the second attack when the first connects.
  • f+1+2 and u/f+4: Adjusted collision detection to prevent unintended position swapping.
  • b+4: Expanded the hitbox around Victor’s body to prevent whiffing at close range.
  • During Iai Stance, 3,2: Reduced the hitbox against opponents positioned behind Victor to prevent unintended hits.
  • During Perfumer, 1: Adjusted collision detection and the hurtbox to prevent unintended whiffing.

Xiaoyu

  • When Heat activation is available, 2+3, and back facing opponent, 3+4: Expanded the hurtbox after the move to reduce unintended whiffing.
  • d+3: Expanded the hitbox upward to prevent unintended whiffing.
  • During Hypnotist, 3: Strengthened the attack hitbox after successfully parrying punches to reduce unintended whiffing.
  • During Phoenix, 3: Expanded the hurtbox to reduce unintended whiffing.

Yoshimitsu

  • When Heat activation is available, 2+3, and the listed follow-up attacks: Expanded hurtboxes to reduce unintended whiffing.
  • During Flea, 3+4: Expanded the hurtbox to reduce unintended whiffing.
  • During Indian Stance Healing, 1+2+3+4: Expanded the hurtbox to reduce unintended whiffing.
  • d+1+2: Fixed an issue where the opponent’s low attacks could still connect.

Zafina

  • During Rage, d/f+1+2: Expanded the hurtbox to prevent unintended whiffing.
  • d+1: Adjusted collision detection to reduce unintended whiffing.
  • b+3: Expanded the hitbox to prevent unintended whiffing.
  • During Mantis Stance, d+4: Expanded the hurtbox and adjusted collision detection with the opponent to reduce unintended whiffing.
  • During Anathema, b+3 on hit or block, followed by 1+2: Fixed an issue where the opponent’s unintended reaction to the first hit during Power Crush absorption could cause the second hit to whiff.

Have you noticed these changes? Share your thoughts in the comments!

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