Fallout 76 was a troubled project and it was even more clear when the game was released by Bethesda Softworks. There were multiple controversies that surrounded the launch of the game.
Todd Howard talked about the success that Bethesda Softworks achieved with Fallout 76 despite the rocky development cycle and the controversies that surrounded its launch. He shared his view on it at Bethesda Game Days last week.
“We have a huge, millions of players, and a large player base in this game; we are receiving tons of feedback. We aim to build a kind of Fallout platform. We have tons of ideas, it’s been a crazy journey so far, and we are excited, there’s a ton of cool content on the way, ” said Todd Howard.
“It’s been an incredible experience. We will do anything we can to reward that, this year, next year and in the coming years we have big things planned.”
Howard stressed the importance of traditional games like Skyrim and Fallout 4. “We continue to do more traditional things, or what I would call them, Bethesda games.”
He was also upfront about the difficulties that they faced with Fallout 76 during its development. Despite this all, the game seems to have done “very, very well” for Bethesda.
“For us, Fallout 76 is a very, very new thing for our studio, We knew we would have a lot of stumbling blocks in the game and had some, some of them a lot more difficult than we anticipated. This is a very different and new project for us. We’ve built up the studios, we’re now four different studios in North America, in Rockville, Austin, Dallas, and Dallas. Montreal and this was a game that demanded so much for the people of these four studios to work on the game. We knew the launch was going to be just the beginning. We’re excited that the game did very, very well.”