As Transformers Battlegrounds launched, the developers have pushed forward a massive update that is roughly 2 GB in size. The file size of this update is not as large as the patch notes. There appear to be many important fixes not just for bugs but also for the gameplay.
Bugs fixes and Quality of Life Improvements:
Store button added to Main Menu.
Implemented a loading animation during start sequence.
Temporary freeze lasting around 10 seconds when selecting a New Game.
Issues when disconnecting a controller during loading screens or when fading in and out of a cutscene.
Optimus Prime’s Throw Back animation was delayed.
Decepticon Brawlers disappearing when performing Throw Back ability.
Decepticons can spawn inside the Energon Storm area and survive.
High pitch audio squeak during slow motion sequences.
Localisation – orphan characters in various languages.
PFX visible in cutscenes after restarting a level or ending a turn. Fixed so PFX is cleaned up more efficiently on restarts and turn ends.
DLC skins for Optimus Prime and Bumblebee appearing as available to other characters in Squad Select screen.
DLC skins not displaying as equipped when in Cube mode.
Arcade’s Mission Complete screen only allows players to replay the mission or return to the Main Menu. Fixed by taking the player to Arcade Main Menu to continue in Arcade without having to return to the Main Menu.
Audio settings failing to save.
Decepticon spray in M1 displaying as magenta. Fixed to now display as purple.
During tutorials, the weapon icon pulsed behind other text boxes. Order changed so the weapon icon is above others.
Text windows resizing during tutorials and gameplay.
Grimlock transforming excessively between bot and dinosaur when loading into the M14 checkpoint.
Rocket Roar and Fire Breath unlocks swapped so Rocket Roar now unlocks at M17 and Fire Breath M3. Rocket Roar damage decreased.
Actors clipped into the floor in M19.
Energon Ore first owned by Autobots and Decepticons remain grey when obscured by the environment. Fixed so they display the correct team colour.
Capture the Flag UI displaying as “Already attacked this turn” when no move or attack has been made. Fixed by changing the UI to read “Holding the Flag”.
“Holding the Flag” message displayed after dropping the flag in the Autobot base. Prompt does not display for the entirety of holding the flag.
End of Turn warning appears when characters are unable to move or attack due to being anchored and disarmed.
Flag displaying under Windblade when in vehicle mode.
Points displaying outside of the objective box when entering Arcade levels.
Tallying points SFX audible on the results screen when scoring zero.
Only one achievement notification is displayed when unlocking multiple achievements. Fixed so all achievements earned are displayed.
French Barks are quiet. Volume increased.
Updates to credits – Job title changes, actor changes, and “In memory of” addition under Italian VO section.
Salal's main hobby is photography but he is also interested in learning the latest about Technology including Smartphones and PC Hardware. He is the co-founder of Twisted Voxel and always on the lookout for the news.
Privacy & Cookies Policy
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.