GTA Trilogy Changes Developer After Disastrous Launch
The developer behind the Rockstar Games’ GTA Trilogy has quietly been changed after the game’s disastrous launch.
Grove Street Games no longer appears to be the developer behind the GTA Trilogy, based on a post on LinkedIn by the studio’s CEO, Thomas Williamson.
According to Williamson, the development team at Grove Street Games has been working on porting ARK to the Switch since April and plans to explore new partnerships. He said that some of the team will be freed up next year, while the rest will be focused on the development of ARK 2.
Williamson stated that the studio accomplished a full revamp of ARK on Nintendo Switch, making it one of the best ports to the console ever made. The full team wasn’t able to move on to this project until April, and it’s still ongoing, but it’s been a great motivator and enjoyable project for him and the development team to see what they could do achieve the Switch hardware.
Williamson has called upon potential publishers seeking a partnership with Grove Street Games to reach out in order to discuss possibilities with him.
Previously, it was reported that Rockstar Games may be bringing GTA The Trilogy over to Steam sometime soon. A member of the GTAForums discovered that the Steam configuration had been added to the Engine.ini file of the PC version of GTA The Trilogy in update 1.04.5.
As exciting it is to know that the game may arrive on Steam soon, Rockstar Games will likely need to significantly improve the state of the game before putting it on the storefront. The game will require a large list of new fixes and major improvements, or it risks getting many negative reviews from users.
Update 1.06 brought several gameplay changes and bug fixes in addition to bringing improvements to game stability. Several issues continued to linger since the previous major patch that the game received, and updated 1.06 has addressed some of those issues seen in Grand Theft Auto 3, Grand Theft Auto: Vice City, and GTA: San Andreas.