New comparison videos for Saros have surfaced online following the end of the review embargo, offering a closer look at how the game performs across PlayStation 5 and PlayStation 5 Pro. Technical analysis, including coverage from Digital Foundry, points to noticeable differences in image quality, reconstruction methods, and overall visual stability between the two versions.
Both versions target 60 frames per second and share the same core graphical features, but they diverge in how the image is rendered and reconstructed. On PS5 Pro, the game outputs at 4K using Sony’s PSSR upscaling, with an internal resolution around 1440p. The result is a sharper image with improved edge clarity and reduced aliasing. Particle effects, which are a major visual component, appear more stable, with minimal ghosting and fewer artifacts during fast motion.
The standard PS5 version relies on a more traditional temporal upscaling solution, likely based on AMD’s FSR. Its internal resolution is lower, typically around 1224p, leading to a softer image overall. Visual issues become more apparent in motion, where flickering and instability can affect fine details. Particle effects in particular show more blur and ghosting, which can impact readability during combat.
Performance remains relatively consistent across both systems. Each version aims for 60 frames per second, though the base PS5 experiences more frequent drops in demanding scenes. Minor traversal stutters have also been observed, suggesting tighter performance margins compared to the Pro model. Screen tearing is occasionally visible on PS5 Pro, though it is limited and can be reduced with variable refresh rate enabled.
Beyond resolution and reconstruction, both versions appear to use similar rendering techniques, with no significant differences in features such as lighting or geometry systems. The comparison suggests that the main advantage of PS5 Pro lies in its cleaner image output and improved stability, particularly in motion and particle heavy sequences.


