Rise of the Tomb Raider Switch 2 Day 30 Update Improves Performance and Stability

by Ali Haider

The Day 30 update for Rise of the Tomb Raider: 20 Year Celebration on Nintendo Switch 2 focuses heavily on improving performance, stability, and overall gameplay. The patch addresses frame rate drops across several major locations, resolves crashes, and smooths out cinematic sequences to deliver a more consistent experience.

Alongside the performance improvements, Aspyr has fixed numerous gameplay, visual, UI, quest, and exploration issues while also introducing engine-level optimisations aimed at improving frame rates, reducing memory leaks, and polishing visual assets across key areas.

Performance and Stability

General Performance

  • Fixed frame rate drops when returning to the Siberian Wilderness after completing the main story.
  • Fixed frame rate drops when re-entering the western Village cabin in Geothermal Valley.
  • Fixed performance drops while traversing the Baths of Kitezh.
  • Fixed a performance dip when returning to Geothermal Valley from the North Acropolis.
  • Fixed performance drops on the Village map during Expeditions and Remnant Resistance.
  • Resolved frame rate drops after fast travelling from Whirlpool Sanctuary to Riverside Landing.

Cinematics and Sequences

  • Fixed a frame rate drop during the new gun cinematic.
  • Fixed a performance drop at the end of the Siberian Wilderness cutscene.
  • Fixed a bug affecting the cutscene after the “Return to Camp and Build a Fire” objective.
  • Resolved visibility lag during the mud tunnel slide sequence in the Flooded Archives.
  • Fixed a stutter at the beginning of the Observatory objective cutscene.
  • Corrected two performance drops during The Acropolis mission cutscene.

Stability and Crashes

  • Fixed a client-side crash in Multiplayer Endurance when selecting “Ready” before game cards finished loading.
  • Fixed game lag when launching any Expedition mode.

Gameplay, Combat and Exploits

  • Fixed the Holy Fire Card so nearby enemies are correctly affected by fire damage after stealth eliminations.
  • Resolved an XP reward exploit in the Soviet Installation.
  • Fixed Endurance Outfit Cards causing the Revolver and Pump-Action Shotgun to appear early in the Basecamp menu.

Visual Fixes

Culling and Asset Visibility

  • Fixed environmental ropes disappearing in the Baba Yaga DLC.
  • Fixed floating cabbages in The Acropolis.
  • Fixed a missing asset in the Research Base.
  • Fixed disappearing wall textures in the Soviet Hub.
  • Fixed Lara’s satchel disappearing during crafting.
  • Fixed a one-sided barricade rendering issue in Geothermal Valley.
  • Fixed an invisible white canister in Copper Mill.
  • Fixed invisible water textures in Prophet’s Tomb.

Environmental Fixes

  • Fixed a ruined building flickering in Geothermal Valley Hub.
  • Corrected cloth mesh clipping in Flooded Archives.
  • Fixed permanent light flare after checkpoint reloads in the Siberian Wilderness.
  • Fixed Level of Detail issues on the Croft Manor office pinboard.

Lighting, Textures and Characters

  • Fixed Lara’s facial texture flickering while wearing the Classic Angel of Darkness outfit.
  • Fixed a low-quality hair rendering artifact.
  • Fixed shadow flickering on Sophia.
  • Fixed a lighting issue on Konstantin’s face.
  • Fixed rendering artifacts affecting doors, furniture, clothing, and paintings in the Soviet Installation.
  • Resolved a Day and Night visual bug.

NPC Animations

  • Fixed an animation issue during the Kitezh Hub Ascension sequence.
  • Fixed Trinity Soldiers becoming stuck in an A-pose in the Soviet Installation.
  • Fixed a tundra wolf animation loop glitch.

UI, UX and Controls

  • Fixed Armor-Piercing Arrows failing to appear in the inventory.
  • Fixed a game freeze affecting the N-Mouse control scheme and the right Joy-Con.
  • Fixed inconsistent camera sensitivity and speed.
  • Fixed the mouse cursor remaining visible in the Blood Ties DLC.
  • Fixed the Auto-Center Camera toggle.
  • Fixed duplicated subtitles.
  • Fixed card shuffling on the Cold Darkness loading screen.

Tombs, Quests and Exploration

  • Resolved a Flooded Archives softlock caused by reloading a specific checkpoint.
  • Fixed multiple out-of-bounds exploits in the Catacomb of Sacred Waters Challenge Tomb.
  • Fixed missing collision layers on a damaged wall.
  • Fixed camera clipping outside map boundaries.
  • Restored proximity UI pop-ups and map tracker icons in the House of the Afflicted Tomb.
  • Fixed the objective beacon placement for the “A Hearty Meal” optional mission.
  • Fixed an objective progress calculation error for “A Hearty Meal.”
  • Fixed an audio and visual issue in Leader’s Tomb during Chapter Replay Elite.
  • Removed an invisible wall that blocked progression in Leader’s Tomb.

Engine and Tool Improvements

  • Added a per-level toggle for custom shadow parameter overrides.
  • Upgraded gyroscope system parameters.
  • Improved vibration motor initialization.
  • Completed major optimisation passes focused on:
    • Kitezh Hub.
    • Baba Yaga DLC maps.
    • Gulag Rescue maps.
  • Improved frame rates across targeted areas.
  • Reduced memory leaks.
  • Cleaned up visual assets throughout major locations.

The Day 30 update is now available for the Nintendo Switch 2 version of Rise of the Tomb Raider: 20 Year Celebration. Released during the June 2026 Nintendo Direct, the game is available on Nintendo Switch 2 and includes the base adventure alongside all previously released downloadable content.

Have you noticed these changes? Share your thoughts in the comments!

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