Canceled Doom 4 Footage Surfaces Online, Suggests Asset Reuse In Doom: The Dark Ages Revelations

by Muhammad Ali Bari

Footage from id Software’s canceled Doom 4 has surfaced online, suggesting a reuse of its assets in Doom: The Dark Ages’ Revelations expansion.

Doom 4 was originally announced back in 2008, though the project was ultimately scrapped in 2013 in favor of the new trilogy. Over a decade later, footage from the canceled game has emerged on the internet. This includes assets such as weapons, vehicles and environments, several of which appear to have found their way into Doom: The Dark Ages’ Revelations expansion in flashbacks, suggesting that it may be a canonical part of the series.

Doom 4 assets

The leaked assets include a hell concept art, a possessed soldier animation, chaingunner (Heavy Weapon Dude) animation, possessed human animation, enemy combiners animation, allies animation, enemies animation, Baron of Hell animation, Imp animation, Soul Swallower animation, Unknown Female Demon animation, weapon models, vehicle models and environments.

 

The Doom 4 machine gun weapon model seen above appears to have been re-used in Doom: The Dark Ages’ Revelations expanson in one of the Flynn Taggart flashback sequences. Similarly, the insurreccionist in a flashback sequence uses an assault rifle from Doom 4, as seen below.

Some of the vehicles and urban-style environments found in Doom: The Dark Ages’ Revelations expansions also appear to have been identical to those seen in the leaked Doom 4 footage.

In related news, Doom series developer id Software recently issued a statement following its recent layoffs as part of Xbox’ restructuring, saying the developer remains equipped to continue developing the games and technology it is known for despite being affected by the restructuring. The studio said: “Thank you all for the support this week. While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we’re known for. The team today is about the same size we were when making DOOM (2016).”

You may also like