Update 1.06 for GTA The Trilogy – The Definitive Edition is now available across all platforms, and patch notes have also been released.
Based on the official GTA The Trilogy update 1.006 patch notes, it comes with several gameplay changes and bug fixes. In addition, the update also brings improvements to game stability. Several issues continued to linger since the previous major patch that the game received, and updated 1.06 is expected to address most of the issues still seen in Grand Theft Auto 3, Grand Theft Auto: Vice City, and GTA: San Andreas.
GTA The Trilogy Update 1.06 Patch Notes & Download Size
Check back here to find the patch notes for GTA The Trilogy – The Definitive Edition update 1.06, as they become available.
Update: Here are the official patch notes.
- Stability improvements across all three titles on all platforms
The update for each of the GTA titles on PS5 weighs in at 872 MB, 1.81 GB, and 2.5 GB for GTA III, GTA Vice City, and GTA San Andreas, respectively. Meanwhile, on the Rockstar launcher on PC, the update comes in at 4.23 GB, 8.96 GB, and 18.53 GB for GTA III, GTA Vice City, and GTA San Andreas, respectively.
GTA The Trilogy update 1.06 is now available to download on PlayStation 4, PlayStation 5, PC, and Xbox One.
Previously, screenshots that were captured via what appears to have been an early build of GTA The Trilogy had found their way on the internet. Christopher Walch, a technical artist/lead 3D artist currently employed by Grove Street Games, shared some screenshots that he claimed were from an early build of GTA The Trilogy on ArtStation.
Grove Street Games was the studio behind the infamous GTA The Trilogy, and the above screenshots offer a glimpse into the development of GTA San Andreas using Unreal Engine 4. The ArtStation page provides some additional details regarding the shader work and material type used for car paint in UE4. The screenshots below show the material instances used on all of the vehicles in GTA San Andreas, GTA Vice City, and GTA III.