Hello Games has released a massive update today for No Man’s Sky patching the game to version 3.0. Here are the details on this update including patch notes.
After the release of Beyond, Origins is the next massive update for No Man’s Sky that has added a ton of new content to the game. According to Hello Games, this update “dramatically expands the universe of No Man’s Sky.” It adds a “richer and more varied universe, with deeper planetary diversity, dramatic new terrain, a host of new creatures, new weather conditions, colossal buildings, and much more.”
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The full list of changelog is massive as expected. You can view it from here. The general bug fixes are listed below.
No Man’s Sky Update 3.0 Patch Notes
- Improved the handling of the third person camera when on slopes, to avoid the camera becoming stuck in grass.
- Reduced player and camera jitter in third person.
- Improved the performance of the third person auto-follow camera when going up and down steep slopes, so that the camera attempts to adjust for the angle of the slope.
- Reduced the auto-centre strength on the falling camera.
- Trade economies have been rebalanced, so that the economy will be less affected by the mass selling of non-specialist items.
- Player freighters now supply power automatically to all base parts placed aboard them.
- Fixed an issue that caused the Mining Speed bonus to not actually increase the speed of the mining laser.
- Fixed an issue on the Nexus participants screen that caused the player name to be blank if they are not aboard the Space Anomaly.
- Added diminishing returns to resource extractors, so that after building a large number of extractors in one place, the amount extracted by each new extractor is slightly less.
- Fixed an issue that caused the mode select screen to be invisible in ultra wide resolutions
- Fixed an issue that caused the Eye of the Korvax helmet to be black.
- Fixed an issue that prevented markers placed on crashed freighters from clearing.
- Fixed an issue that caused the lighting on the children of helios to be overblown.
- Fixed an issue that allowed players to delete a freighter storage room while standing inside it.
- Fixed a number of issues with base building parts looking incorrect when seen at a distance.
- Fixed an issue that caused the lighting inside large cylinder rooms to be overly bright.
- Fixed an issue that caused the text “%EXOTIC%” to appear in some Nexus mission descriptions.
- Fixed an issue that prevented some abandoned starships from being claimed, even though there was no NPC with them.
- Fixed an issue that caused dead creatures to become embedded in the terrain.
- Fixed an issue that caused the lightning to be overblown on some rare props.
- Fixed an issue that caused underwater props to appear overly bright.
- Fixed an issue that caused the mining laser impact effect to stay active forever.
- Fixed an issue that prevented some time-based missions from starting correctly.
- Fixed an issue that caused some mission UI elements to appear during warp.
- Fixed a mission blocker that could occur when being awarded a product and technology recipe at the same time.
- Fixed a number of interface errors that could occur during the process to upgrade an inventory.
- Fixed an issue that caused an inventory transfer warning to pop up at inappropriate times.
- Fixed an issue that caused the portable refiner to be missing its audio.
- Fixed an issue that could cause mission markers to fail to place correctly when the player was in an abandoned system.
- Fixed a number of issues that could cause Nexus missions to mark the wrong system.
- Fixed a number of occasions where Geks were referred to as ‘it’ rather than ‘they’.
- Fixed a text glitch that could occur when leaving a technology shop.
- Fixed an issue where NPC pilots did not have their name above their speech box.
- Fixed an issue where players were always awarded Gek standing from some interactions, even if the interaction did not involve the Gek.
- Fixed an issue where Nexus exploration missions would send players to planets without many creatures.
- Fixed an issue that caused the rarity description of creatures in the Discoveries menu to be incorrect.
- Fixed an issue that caused the flora and fauna description of a planet to be incorrect, eg saying there were abundant fauna when there were not.
- Planets will no longer be labelled as ‘paradise’ if they have any hostile environmental conditions.
- Fixed an issue that caused starship trail customisations to appear on other players’ ships.
- Fixed a mission blocker that could occur when mining cadmium for the Soul Engine.
- Fixed a number of issues with using the Steam Overlay in VR.
- Fixed an issue that prevented the Terrain Manipulator’s flatten mode from syncing in multiplayer.
- Fixed an issue that caused exploration frigates to display incorrect information when viewed through the Analysis Visor.
This update is available to download now on PS4, Xbox One, and PC.