PlayStation Survival Horror Series “Siren” May Be Getting A Revival

by Muhammad Ali Bari

Playstation survival horror franchise known as Siren (Forbidden Siren in PAL regions) may be getting a revival sometime soon.

Sony Interactive Entertainment has filed a new trademark for its survival horror series, Siren, suggesting that it may be getting a revival in some shape or form. Whether that’s in the form of a new entry or a remaster/remake remains to be seen. Given the fact that the console maker has renewed the trademark, it does appear that there is interest in bringing the series back at some point.

Siren revival

Sony Interactive Entertainment applied for the trademark very recently on August 24, 2023, and it was published today on September 1, 2023. The trademark description also mentions “entering another world”, which may be the theme of a future entry in the series. It may also have something to do with a possible PSVR2 version of the original game.

On August 3, 2023, Sony Interactive Entertainment released a remastered version of the original soundtrack for Siren, which featured audio tracks captured from a high-quality sound source. This also suggests that the company remains interested in the Siren IP, and may be planning on reviving it in the near future.

Siren is a survival horror stealth game developed by Project Siren, a development team within Japan Studio, and published by Sony Computer Entertainment for the PlayStation 2 in 2003. The game’s storyline revolves around a group of characters with a unique ability to see and hear what others nearby experience. Siren spawned a sequel, a remake, a loosely based film adaptation, and two manga adaptations.

The game consists of stages set in ten different areas within the village of Hanuda. These stages are organized chronologically using a “Link Navigator” table. To progress through a stage, players must complete primary objectives, which typically involve reaching an exit point, dealing with undead enemies known as shibito, or locating specific items. The objectives in various stages are interconnected, with a character’s actions in one stage potentially triggering secondary objectives in another stage.

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