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Splatoon 3 Loading Screen Bug and How To Fix

Splatoon 3 is now available on the Nintendo Switch, and if you’ve been experiencing issues with the game not responding after the blue and yellow ink loading screen, read ahead.

Nintendo is currently investigating the issue in question, where Splatoon 3 hangs after the blue and yellow ink loading screen when booting it up for the first time. The console maker plans on pushing a title update shortly, possibly to address the issue as well as to reduce communication errors in Salmon Run.

Splatoon 3 loading screen

How To Fix Loading Screen Issue In Splatoon 3

Follow the steps below to fix the loading screen bug that is currently affecting Splatoon 3.

  1. Disconnect the Nintendo Switch from the Internet or enable Airplane Mode
  2. Boot up the game and finish the tutorial
  3. Reconnect to the Internet or disable Airplane mode if you enabled it in step 1
  4. You should now be able to enter the Lobby and activate online battles

Previously, it was revealed that Nintendo has an anti-cheat system in place for Splatoon 3, and it’s already leading to console bans. One particular patch that was apparently being circulated on the internet allowed players to enter the testing range early on, which is not possible in the official version of the game. This patch appears to be the most prominent reason for the ban.

Splatoon 3 is a competitive third-person shooter where players choose to be either a “Inkling” or a “Octoling.” Both use firearms that discharge colored ink. Weapons come in a variety of styles and forms, with the majority looking like everyday objects. For instance, Chargers are sniper rifle-like weapons with a long range for sniping opponents but are less effective at painting the ground. Rollers are large paint rollers that can cover large areas in ink but are typically limited to close-range combat. Splatoon 3 builds on this by giving the game new main and special weapons.

Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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