The Elder Scrolls VI Game Engine Has Received The Largest Overhaul Since Oblivion
To celebrate the announcement of Microsoft acquiring Bethesda Softworks, Todd Howard has dropped a minor tease for the upcoming The Elder Scrolls VI.
After the announcement of Microsoft acquiring ZeniMax Media, Todd Howard also shared a statement on what they have planned next for their studio.
“With each new console cycle, we evolved together. From bringing mods to consoles with Fallout 4, now over a billion downloads, to the latest technologies fueling Xbox Series X/S. These new systems are optimized for the vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well, ‘ said Todd Howard.
“It’s led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI.”
This is good news for those who are looking forward to both games. In the past, Bethesda Softworks has usually re-worked and re-purposed their old game engines to develop games like Skyrim, Fallout 4, and so on. They have failed to offer a proper evolution since the release of Oblivion so hearing that the next-generation of games are being developed before a massive overhaul of their game engine is encouraging, and overall positive news.
Starfield is a brand new IP from Bethesda Softworks that has only received a short teaser trailer. The Elder Scrolls VI, similarly, also saw a very short teaser until complete silence. Both games will be reportedly released for the next-generation of consoles.