Total War: Warhammer 3 Update 9.0.5 Overhauls Victory Rewards and Objectives

by Ali Haider

Total War: Warhammer 3 update 9.0.5 is now available, bringing substantial changes to campaign victory rewards and objectives alongside bug fixes and balance adjustments. One of the biggest changes affects unique Lords and Heroes earned through victory rewards, who now start at rank 20 with rare equipment and a unique trait. Several characters also receive powerful new bonuses covering combat effectiveness, recruitment, magic, and campaign progression.

The update also revises victory rewards for numerous factions, including Beastmen, Lizardmen, High Elves, Dwarfs, Bretonnia, Wood Elves, and Skaven. These changes are intended to make campaign victories more rewarding, with additional unit capacity, reduced upkeep, stronger followers, and improved faction abilities. The developers have also confirmed that they will monitor the update for issues requiring urgent hotfixes.

Total War: Warhammer 3 Update 9.0.5 Patch Notes

General Victory Reward Changes

  • Unique Lords and Heroes awarded through campaign victories now begin at rank 20.
  • These characters now receive:

    • A complete set of rare equipment.
    • A unique trait.
    • Additional bonuses determined by the character.

Unique Lord and Hero Victory Rewards

– Khazrak the One-Eyed:

  • Receives the Disciplined (Empowered) trait.
  • Gains melee attack and melee defence bonuses.
  • Grants Unbreakable to rank 7 or higher Ungor, Gor, and Bestigor units.
  • Increases unit capacity for Ungor, Gor, and Bestigor units.
  • Grants Unyielding Assault to those units.

– Taurox the Brass Bull:

  • Receives the Aggressive (Empowered) trait.
  • Gains increased weapon strength, charge bonus, and melee attack.
  • Increases Minotaur unit capacity.
  • Grants Perfect Vigour to Minotaurs.

– Morghur the Shadowgrave:

  • Receives the Knowledgeable (Empowered) trait.
  • Increases experience gain for all characters.
  • Improves magic item drop chances and the rarity of items obtained from battles.
  • Adds a chance to forge a unique item when combining two rare items.
  • Increases research rate.

– Malagor the Dark Omen:

  • Receives the Intelligent (Empowered) trait.
  • Improves spell intensity.
  • Adjusts Winds of Magic costs and spell cooldowns.
  • Grants magical attacks to the army.
  • Increases monster unit capacity.

– Kroq-Gar:

  • Receives the Weapon Master (Empowered) trait.
  • Gains armour-piercing damage and melee attack bonuses.
  • Receives Executioner and Unyielding Assault.
  • Applies the Rattled contact effect.

– Ungrim:

  • Receives the Military Strategist trait.
  • Improves research rate.
  • Reduces construction costs for military support buildings across the faction.
  • Increases army unit experience gain per turn.
  • Improves campaign movement range.
  • Reduces army upkeep.

– Louen:

  • Receives the Virtue of the Joust (Empowered) trait.
  • Generates additional Chivalry each turn.
  • Grants Glorious Charge to the Lord and Knights.
  • Improves Knight charge bonuses and ward saves.

– Fay Enchantress:

  • Receives the Intelligent (Empowered) trait.
  • Generates additional Chivalry each turn.
  • Improves spell intensity.
  • Adjusts Winds of Magic costs and spell cooldowns.
  • Increases army barrier hit points.

– Orion:

  • Receives the Focused Presence trait.
  • Reduces corruption.
  • Improves army range and missile strength.
  • Increases uses of Arrow of Kurnous for characters in the army.
  • Reduces Arrow of Kurnous cooldowns.

– Durthu:

  • Receives the Lamentation of Despairs (Empowered) trait.
  • Improves ward save and corruption reduction.
  • Gains the empowered Lamentation of Despairs ability.
  • Improves army leadership.
  • Reduces enemy leadership.

– Sisters of Twilight:

  • Receive the Cleansing Magic trait.
  • Improve spell intensity and corruption reduction.
  • Adjust miscast base chance.
  • Increase Winds of Magic reserve capacity and generation per turn.

– Balthasar Gelt:

  • Receives the Determined (Empowered) trait.
  • Increases character experience gain for the army.
  • Doubles experience gain for all units.
  • Grants Immune to Psychology to the army.
  • Increases the Lord’s hit points.
  • Grants Unbreakable to the Lord.

– Volkmar the Grim:

  • Receives the Aggressive (Empowered) trait.
  • Improves weapon strength, charge bonus, and melee attack.
  • Increases battle loot.
  • Improves magic item drop chances.

– N’Kari:

  • Receives the Siren (Empowered) trait.
  • Increases Summon Disciple Army size.
  • Enables Enriched Soporific Musk attacks.
  • Improves melee defence.
  • Reduces enemy melee defence and vigour within the region.
  • The rewarded character is an Exalted Keeper of Secrets rather than a Chaos Lord.

– Daemon Prince:

  • Receives the Tough (Empowered) trait.
  • Improves hit points and armour.
  • Grants immunity to flanking.
  • Improves army melee defence and ward save.

– Boris Ursus:

  • Receives the Kislev Warrior trait.
  • Grants Expert Charge Defence to infantry.
  • Grants Devastating Flanker to cavalry.
  • Provides immunity to Chaos corruption and Chaos Wastes attrition.
  • Improves provincial Devotion and corruption reduction.
  • The rewarded character is a Boyar rather than an Ataman.

– Morathi:

  • Receives the Malefic trait.
  • Improves spell intensity and targeting range.
  • Reduces spell cooldowns.
  • Increases Winds of Magic reserve capacity.
  • Grants the Dampened contact effect to all characters in the army.
  • The reward now provides a Shadows Sorceress hero rather than a Dreadlord.

– Azhag:

  • Receives the Serial Danca (Empowered) trait.
  • Gains Unbreakable and Perfect Vigour.
  • Grants Frenzy to infantry.
  • Reduces army vigour loss.
  • Improves campaign movement range.

– Wurrzag:

  • Receives the Lucky trait.
  • Improves spell intensity.
  • Reduces spell cooldowns.
  • Increases Winds of Magic reserve capacity.
  • Improves army physical resistance.
  • Increases magic item drop chances.

– Luthor Harkon:

  • Receives the Lustrian Smuggler trait.
  • Prevents loyalty from declining.
  • Removes diplomatic penalties for trespassing.
  • Increases income from settlement buildings across the faction.
  • Improves magic item drop chances.
  • Increases campaign movement range.
  • Reduces army upkeep.

– Cylostra Direfin:

  • Receives the Murderer (Empowered) trait.
  • Prevents loyalty from declining.
  • Improves weapon strength and melee attack.
  • Applies the Discouraged contact effect.
  • Reduces enemy leadership within the region.
  • Grants Terror to the army.

– Neferata:

  • Receives the Flesh and Bones trait.
  • Increases capacity for Lahmian Handmaidens and Coven Thrones.
  • Improves hero action success chances and reduces costs within the region.
  • Increases army battle speed and physical resistance.
  • Receives four random Vampire Lair traits.

Warriors of Chaos Victory Rewards

– Prince Sigvald and Azazel:

  • Fixed the Exalted Keeper of Secrets lacking access to the Warriors of Chaos blue skill line.
  • Added the Perfectionist (Empowered) trait.
  • Improves Slaanesh Authority.
  • Increases Seduce Units capacity and budget.
  • Adjusts Seduce Units costs.
  • Improves faction-wide unit experience gain.
  • Increases Gifted Units capacity across all armies.

– Festus:

  • Fixed the Exalted Great Unclean One lacking access to the Warriors of Chaos blue skill line.
  • Added the Plagueist (Empowered) trait.
  • Improves Nurgle Authority.
  • Increases the chance of plagues spreading among armies in a province.
  • Improves weapon strength, melee attack, and melee defence for Plaguebearers and Exalted Plaguebearers.
  • Increases Gifted Units capacity across all armies.

– Valkia:

  • Fixed the Exalted Bloodthirster lacking access to the Warriors of Chaos blue skill line.
  • Added the Maimer (Empowered) trait.
  • Improves Khorne Authority.
  • Increases armour-piercing damage.
  • Grants Unyielding Assault and Perfect Vigour.
  • Adds Flammable attacks.
  • Increases Gifted Units capacity across all armies.

– Vilitch:

  • Fixed the Exalted Lord of Change lacking access to the Warriors of Chaos blue skill line.
  • Added the Channeller (Empowered) trait.
  • Improves Tzeentch Authority.
  • Increases the chance of Winds of Magic growing stronger.
  • Improves Winds of Magic capacity and generation per turn.
  • Increases army barrier hit points.
  • Increases Gifted Units capacity across all armies.

Grand Cathay Victory Rewards

– Miao Ying:

  • Receives the Ferocious trait.
  • Improves armour-piercing damage and spell intensity.
  • Grants Terror.
  • Grants Frenzy to the army.
  • Reduces army vigour loss.

– Yuan Bo:

  • Receives the Inspiring trait.
  • Improves campaign movement range.
  • Reduces army upkeep.
  • Improves army leadership.
  • Reduces army vigour loss.
  • Grants Immune to Psychology to the army.

Faction Victory Reward Changes

Beastmen

  • Improved the Talisman of Chaos short victory reward.

    • Now grants additional combat bonuses to its wearer.
    • Increases Dread gained from battles.
  • Long Victory rewards now improve both Lord and Hero recruitment ranks rather than only Lord recruitment ranks.

Lizardmen

– Long Victory:

  • Added bonuses increasing the capacity of all Blessed Spawnings units.

– Mazdamundi:

  • Increased the Blessed Temple Guard unit cap.
  • Added reduced construction costs for Geomantic buildings to the Short Victory rewards.

– Kroq-Gar:

  • Added Blessed Saurus Spears with Shields to his Short Victory unit capacity bonus.

– Tehenhauin:

  • Increased capacity for Blessed Skink Cohorts and Skirmishers.
  • Reduced the sacrifice costs of Sotek rituals.
  • Reduced the Rite of Sotek cooldown.

– Tiktaq’to:

  • Increased the number of uses for Terradon battle abilities.
  • Reduced the Rite of Tzunki cooldown.

– Gor-Rok:

  • Added a melee attack bonus to the Saurus ancillary.
  • Adjusted the values of its existing effects.
  • Added Blessed Saurus Spears with Shields to the unit capacity bonus.
  • Reduced the cost and cooldown of the Rite of Resilience.

– Nakai:

  • Reduced the cost and cooldown of the Rite of Mastery.
  • Increased tribute gained from vassals.
  • Reduced the cost of the Rite of Allegiance.

– Oxyotl:

  • Changed Blessed Spawnings capacity bonuses to affect Blessed Chameleon Skinks and Blessed Chameleon Stalkers.
  • Further increased the relevant unit caps.
  • Added bonuses increasing Skink Oracle capacity and recruitment rank.
  • Increased Sanctum Gems awarded for victory, allowing players to unlock Sanctums.

High Elves

– Long Victory:

  • Added a reward that reduces the cooldown of all rites.

– Tyrion:

  • Added control and morale bonuses to the Highborn Baladeer follower.

– Alarielle:

  • Added an upkeep reduction effect to the Handmaiden follower.

– Alith Anar:

  • Added armour-piercing missile damage and range bonuses to the Shadow Banner ancillary.
  • Victory now awards multiple Shadow Banners.

– Eltharion:

  • Legacy of Moranian now increases capacity for all Mistwalker units.
  • Added upkeep reduction and ward save bonuses for Mistwalkers.
  • Increased the faction-wide duration of Warden’s Cage instead of reducing Warden’s Supply costs.
  • Added Influence generation per turn.

– Aislinn:

  • Added a Dragonship crew growth bonus.
  • Further reduced Dragonship supply construction costs.

Dwarfs

– Long Victory:

  • Added increased Grudge Settler unit capacity per army.
  • Increased Oathgold rewards.

– Short Victory:

  • Increased the Oathgold bonus from the Travelling Reckoner reward.

– Thorgrim:

  • Increased the starting progress of the Age of Reckoning cycle.

– Belegar:

  • Improved the growth and upkeep bonuses provided by Rightful Home.

– Thorek:

  • Increased the Oathgold crafting cost reduction provided by Forge Assistant.

Bretonnia

– Short Victory:

  • Added ward save, melee attack, and melee defence bonuses for all characters through the Town Crier reward.

– Alberic:

  • Added increased port income to the Experienced Buccaneer follower.

Wood Elves

– Long Victory:

  • Increased the bonuses provided by the Forest Weaver reward.

– Drycha:

  • Added increased Wild Spirits capacity to the Council of Beasts reward.

Skaven

– Long Victory:

  • Increased Food capacity through the Improvised Bounty reward.
  • Slightly increased Food generation per turn.

– Queek:

  • Increased the upkeep reduction provided by the City of Pillars reward.

– Ikit Claw:

  • Slightly increased the Warp Fuel awarded through his victory reward.

Additional Patch Information

Campaign and Balance Changes

  • Patch 9.0.5 also includes changes to Victory Objectives.
  • General campaign changes and bug fixes are included in the update.
  • Faction-specific adjustments and fixes are included in the update.
  • Battle balance changes are covered in a separate section of the official patch notes.

Bug Reporting

  • The developers are monitoring the update for issues that may require urgent hotfixes.
  • Players encountering new problems can report them through the dedicated bug reporting sub-forum.
  • Reports should include as much relevant information as possible to assist the quality assurance team.

Total War: Warhammer III was released on 16 February 2022 for PC, macOS, and Linux. The game was developed by Creative Assembly, with SEGA and Feral Interactive listed as publishers.

Have you noticed these changes? Share your thoughts in the comments!

You may also like