Mortal Shell II Update Fixes Combat, Dungeon Issues, and Crashes

by Ali Haider

Mortal Shell II has received a new update addressing a wide range of issues across combat, shell abilities, items, dungeons, and general gameplay. The patch fixes several exploits and equipment problems, while also resolving bugs involving dungeon transitions, collision, and encounter tracking.

There are also improvements to graphics options, Photo Mode, audio, and overall stability. The Waning Stone has received a small buff, the Sideways dungeon can now be revisited, and PC players can select the Overkill graphics setting.

Mortal Shell II Patch Notes

Shells and Combat

  • Fixed an issue where Lazlo’s armour protection persisted after switching shells or stacked with repeated use.
  • Fixed an issue where using a traversal gate immediately after Proxima’s shell ability left the melee weapon unequipped.
  • Fixed ability indicators not refreshing correctly at the end of a shell memory.
  • Improved camera tracking during the monolith attack’s long ball hurl when locked on to an enemy.
  • Fixed Orrem pushing players through the elevator floor when he dies, as well as players getting stuck in his corpse.
  • Fixed Rotten Autumn Shell Shades not despawning correctly when players are knocked out of their shells.
  • Fixed an issue that caused Proxima to unequip her melee weapon.
  • Fixed shells appearing as white silhouettes in the inventory menu.
  • Fixed Eredrim’s Ethereal Diapason disappearing.
  • Fixed an exploit that allowed players to make Proxima invincible.
  • Fixed shell summons being invisible the first time they were used.

Tarstones and Items

  • Fixed an issue where the Wellspring Tarstone was sometimes not added to the inventory.
  • Ruk now always appears at the top of Marrow Keep, ensuring Rickart’s Journal can always be delivered.
  • Fixed lute visual effects sometimes playing indefinitely.
  • Fixed duplicated drops in certain areas.
  • Fixed the Channeler’s Stone not refunding resolve after using certain weapons.
  • Waning Stone: Reduced resolve cost by 10% per level.
  • Improved lute chest materials.

Levels and Dungeons

  • Players can now re-enter the Sideways dungeon.
  • Fixed encounter completion tracking in the Killer Ritual Dungeon.
  • Closed off an exposed area in a dungeon chapel.
  • Fixed night mode triggering inside the hub.
  • Added fixes and improvements to kill zones.
  • Improved lighting in the Temple of Vaatra, alongside general environment fixes.
  • Fixed dungeons sometimes unloading while players were entering them.
  • Fixed several collision issues that could cause players to get stuck.

UI, Photo Mode, and Localization

  • Graphics options can now be set above High when adjusted individually instead of using a preset.
  • Made Photo Mode camera sensitivity more precise.
  • Fixed the Photo Mode scaling setting not applying correctly.
  • Fixed weather effects, including snow, remaining active after exiting Photo Mode.
  • Fixed the character’s head flickering when returning from the pause menu, inventory, menus, beacons, or Photo Mode.
  • Fixed shell memory titles overflowing their text boxes in certain languages.
  • Added localization fixes and improvements.

Audio Improvements

  • Improved audio mixing and timing across numerous enemies.
  • Added a Doppler effect to Brigand rock projectiles.
  • Made adjustments to ambient audio.

Stability and Performance Improvements

  • Implemented several crash fixes and stability improvements, including fixes for Zmey and dungeon-related crashes.
  • Improved dungeon transitions with:

    • Smoother entry fades.
    • Background checkpoint saves.
    • Reduced hitching.
    • Improved memory handling.
  • Made the Overkill graphics setting selectable on PC.

Mortal Shell II was released on 20 August 2026 for PC, PlayStation 5, and Xbox Series X|S. The game was developed by Cold Symmetry and published by Playstack.

Have you noticed these changes? Share your thoughts in the comments!

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