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Resident Evil 4 Remake Demo Set To Release During Capcom Showcase Later Today

The previously announced playable demo for the Resident Evil 4 Remake is set for release during the Capcom showcase later today.

While the official announcement is expected to happen during the Capcom showcase, a Twitch ad has already spilled the beans regarding the Resident Evil 4 Remake demo arriving on digital stores later today. A screenshot from the ad can be seen below.

Resident evil 4 remake demo

This was likely done in error, and the Twitch ad was originally planned to air after the Capcom showcase, but went up earlier due to some sort of mishap. Regardless, the arrival of a playable demo is exciting news for fans who have been waiting eagerly to get some hands-on time with the Resident Evil 4 Remake. It’s currently unknown what portion of the game the demo will be based on. The more likely scenario is that it is set somewhere in the Village section of the game.

Previously, details regarding the review embargo for Capcom’s upcoming survival horror game, Resident Evil 4 Remake, were revealed. According to Metacritic, the review embargo for Resident Evil 4 Remake is expected to end late next week, ahead of the game’s release on March 24, 2023. This would fall in the range of March 16 to March 17, 2023, depending on time zone differences. Fans can look forward to hearing what critics have to say about the remake before grabbing their copies and assuming control of Leon, as he takes on villagers that have been infected by a mind-controlling parasite known as Las Plagas.

Those who have pre-ordered a digital copy of the Resident Evil 4 Remake will be able to pre-load it a few days prior to launch. The game has a download size of 67.18 GB on Xbox Series X and Xbox Series S. Additionally, the digital pre-load will come with the latest update i.e. version 1.02 (1.002.000) pre-installed on PS4 and PS5. The update weighs in at 4 GB on PlayStation platforms.

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Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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