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The Last of Us Director Explains Why They Haven’t Announced A PS5 Game Yet

The Last of Us director has shed light on why one of PlayStation’s most prominent studios, Naughty Dog, has yet to announce a PS5 game.

Speaking during an interview to promote the forthcoming The Last of Us TV series on HBO, The Last of Us director Neil Druckmann explained that his studio, Naughty Dog, has yet to announce a PS5 game because delaying that announcement a bit allows the development team to play with the schedule more. He added that the studio is now more conscious about how it’s approaching production.

The last of us director ps5 game

In response to a question regarding the lack of an early PS5 game announcement, much like was the case with Uncharted 4: A Thief’s End and The Last of Us Part II back when they were announced, Druckmann responded by saying that his studio, Naughty Dog, is looking to avoid such mistakes. He explained that announcing the aforementioned games well in advance caused some work-life balance issues that the development team sometimes had at the studio. There had been news regarding crunch issues at Naughty Dog back when The Last of Us Part II was in development, and such steps to reduce pressure on the development team are certainly welcome.

According to Druckmann, by delaying the PS5 announcement a little, Naughty Dog has the room to play with the schedule some more, and the development team is now more conscious about how it will approaching production. Speaking about his current projects, The Last of Us director mentioned the multiplayer project based on the post-apocalyptic series as well as another unannounced project that he didn’t talk much about besides saying that him and his team at Naughty Dog are very much excited about it.

Previously, it was reported that the aforementioned unannounced title at Naughty Dog may have been teased by the studio via recently released remake for The Last of Us Part 1.

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Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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