Hello Games has released the No Man’s Sky 6.4 update, introducing Expedition Twenty-Two: The Swarm alongside new enemy types, cooperative progression systems, and a large collection of gameplay improvements. The update expands both exploration and combat systems while adding new cosmetic rewards and limited-time expedition objectives.
Beyond the new expedition content, Patch 6.4 also delivers extensive optimization work, space combat refinements, quality-of-life improvements, and bug fixes across multiple platforms. Several long-standing issues related to teleporters, inventories, corvettes, and interface behavior have also been addressed.
Patch Notes
The Swarm Expedition
Expedition Twenty-Two
- Added Expedition Twenty-Two: The Swarm
- Expedition will run for approximately eight weeks
- Players are assigned to one of three Traveller teams
- Each team receives a unique ship and uniform based on team colors
- Teams must cooperate to unlock the final battle
Prismatic Core Progression
- Progress is represented through construction of the Prismatic Core in the Space Anomaly
- Progress can also be tracked through:
- Mission Log
- Galactic Atlas website
Mission Categories
- Added three mission categories tied to Prismatic Core construction:
- Purge
- Restoration
- Sabotage
- Each mission category affects construction progress differently
Expedition Rewards
- Added new posters
- Added new decals
- Added new titles
- Added soul fragment team flags
- Added Direwasp rifle Multi-Tool
- Added Direwasp Flightpack
- Added six-piece Direwasp customization set
New Enemy Types
Swarmer Enemies
- Added small agile swarmer ships
- Added Hive of Glass boss enemy
Dissonant Planet Encounters
- Crashed swarmer ships can now appear on dissonant planets
- Crash sites are defended by planetary swarmers
- Buried swarmer debris can now appear on dissonant worlds containing salvageable scrap
Stability and Optimization
- Fixed rare softlock causing the Connecting banner to remain indefinitely on frontend screens
- Fixed crash related to thumbnail rendering for complex corvette-class starships
- Added memory and performance optimizations for ship trails and speedlines
- Improved wheeled Exocraft performance on:
- Nintendo Switch
- Xbox One
- PlayStation 4
- Added significant freighter battle optimizations
- Improved CPU lighting calculation performance
- Improved object visibility performance in complex scenes
- Optimized UI memory usage on PS4 Pro at sub-4K resolutions
- Fixed PS4 Pro 4K gameplay crash
- Fixed several rare crashes
Space Combat Improvements
- Improved visibility of targeted enemy ships in third-person combat
- Improved third-person starship aiming
- Improved auto-follow navigation during space combat
- Auto-follow can now boost the ship
- Improved enemy ship navigation and flight patterns
- Weak point hits now always trigger critical damage
- Non-weak point hits no longer trigger critical damage
- Improved starship speedline visuals
- Fixed delayed enemy count notifications during combat
- Improved player ship controls during combat
- Fixed Sentinel interceptors appearing when space combat was disabled
- Fixed Sentinel interceptors failing to detect crimes when ground combat was disabled
- Fixed negative countdown timer issue for pulse engine recovery
- Improved pulse engine recovery notifications for current ship technology
Quality-of-Life Improvements and Bug Fixes
Teleporters and Galaxy Progression
- Fixed teleporter endpoints disappearing after progressing through the galactic core
- Fixed teleporter endpoints not appearing outside the player’s home galaxy
- Fixed In Stellar Multitudes mission directing players incorrectly
Corvette Fixes
- Fixed corvettes being unable to land in Space Stations and the Anomaly
- Fixed disappearing backpack issue while piloting corvettes in third person
- Corvette modules now display proper names through the Analysis Visor
Analysis Visor Improvements
- Fixed Analysis Visor closing while tagging markers near interactable objects
- Fixed markers appearing for non-existent resource deposits
Inventory and Ship Fixes
- Fixed inventory transfer issue when purchasing ships
- Fixed inability to delete items transferred into storage containers
- Fixed camera spinning after rapidly exiting ships during communicator calls
- Fixed camera judder after repairing ships
Nintendo Switch Fixes
- Fixed Corrupted Sentinel flickering on Nintendo Switch and Switch 2
Gameplay Fixes
- Fixed retroviral pellet duplication exploit
- Arena League Challenger Invitations now encourage battles across multiple planets
- Arena League Challenger Invitations now prioritize unvisited Holo-Arenas
- Arena League Champion Invitations now work correctly in Outlaw systems
- Improved companion experience balance in Holo-Arena battles
UI and Interface Fixes
- Fixed persistent Twitch rewards prompt after all rewards were claimed
- Added support for viewing Xbox Gamercards in multiplayer sessions
- Hid Quick Menu keyboard prompts on PC and handheld devices without keyboard and mouse controls
- Fixed disappearing armor displays near the Exosuit Research merchant
- Hid community mission holograms when no blueprints are active
- Fixed touch control issue preventing expedition reward claims
- Fixed gyro setting save issue from frontend menus
No Man’s Sky originally launched in August 2016 for PlayStation 4 and Windows before expanding to Xbox One, PlayStation 5, Xbox Series X/S, Nintendo Switch, macOS, and Nintendo Switch 2. The open-world sci-fi survival game features exploration, trading, combat, crafting, and procedural galaxy generation.
Have you noticed these changes? Share your thoughts in the comments!

