Embark Studios has shared an extensive breakdown of ARC Raiders’ matchmaking system, revealing several hidden mechanics that determine the kinds of players users encounter during matches.
In a lengthy statement posted by the official ARC Raiders account, the developer explained that matchmaking is heavily influenced by player behavior and long-term playstyle patterns rather than simple skill metrics or equipment strength.
According to the studio, the system is designed around two main goals: fairness and enjoyment. The developer stated it attempts to match players with “a similar likelihood of succeeding in the round” while also grouping together players whose behavior patterns create more enjoyable interactions.
One of the biggest revelations is that ARC Raiders actively tracks how players engage with others across previous matches. Rather than separating players into strict “friendly” or “aggressive” categories, the game uses what the studio describes as a continuous behavioral scale.
“Some Raiders are almost always cooperative. Some Raiders are highly engaged in PvP. Most Raiders fall somewhere in between,” the developer explained.
The studio clarified that matchmaking does not fully segregate players by playstyle, meaning cooperative users can still encounter highly aggressive players. However, the likelihood of certain encounters changes gradually depending on long-term behavior.
Embark also addressed several community theories surrounding the system. The developer confirmed there are no PvE-only lobbies, no matchmaking penalties tied to expensive loadouts, and no hidden effects connected to end-of-round surveys or crossplay settings.
One of the more important changes announced involves how the system interprets PvP encounters. Previously, defending against attackers reportedly counted similarly to initiating combat, which could incorrectly categorize defensive players as PvP-focused users over time.
“Defending yourself is no longer treated the same as starting a fight,” the studio confirmed.
Another major adjustment reduces the influence of low-activity matches on player profiles. Embark explained that rounds involving little interaction, such as spawning and immediately surrendering, previously affected matchmaking behavior more heavily than intended.
The developer said both changes are already live in the game and will continue to be adjusted based on community feedback and player data.
The detailed explanation offers one of the clearest looks yet at how ARC Raiders structures its multiplayer ecosystem, particularly as players continue debating the balance between cooperative survival gameplay and hostile PvP encounters in the extraction shooter.

