Xbox and The Coalition have outlined the PC features coming to Gears of War: E-Day, confirming a partnership with NVIDIA to bring a range of graphics technologies and performance enhancements to the upcoming shooter.
As the exclusive PC technology partner for Gears of War: E-Day, NVIDIA is working with Xbox and The Coalition throughout development to optimise the game for PC. Built using Unreal Engine 5 and DirectX 12, the game is being designed to scale across a broad range of hardware while taking advantage of the latest GeForce RTX technologies.
According to Xbox, Gears of War: E-Day will support advanced DirectX rendering features, including hardware ray tracing, alongside NVIDIA RTX enhancements intended to improve lighting, environmental detail and overall image quality. The companies said these technologies are designed to complement the game’s darker atmosphere as players experience the events of Emergence Day.
“Gears of War: E-Day is being built to deliver a cinematic, visceral, and technically ambitious return to the origins of the franchise,” said Mike Perzel, Rendering Lead at The Coalition. “Built on DirectX 12, we’re focused on delivering a great experience across console and PC. Partnering with NVIDIA gives us the opportunity to further enhance that world for PC players with the performance, responsiveness, and visual fidelity PC players expect.”
The Coalition also confirmed that the PC version will support NVIDIA DLSS 4.5 with Dynamic Multi Frame Generation and Super Resolution, as well as NVIDIA Reflex. Together, these technologies are intended to improve frame rates, sharpen image quality and reduce system latency for more responsive gameplay.
The studio says performance remains a priority across a wide range of hardware configurations, from enthusiast gaming PCs to more mainstream systems. To support players using different graphics hardware, Gears of War: E-Day will also include AMD FidelityFX Super Resolution (FSR), Intel XeSS and Unreal Engine’s Temporal Super Resolution (TSR).
Xbox also announced support for Advanced Shader Delivery (ASD), a feature that allows precompiled shaders to be distributed alongside the game. This is intended to reduce loading times and eliminate the shader compilation stutter that can occur when launching a game for the first time on compatible systems.
Advanced Shader Delivery will be supported through the Microsoft Store and Xbox PC app at launch, with Xbox planning to expand compatibility to additional PC storefronts and hardware over time.

